Monday, January 13, 2014

Micronauts Monday, 1/13/2014

Hey there, Donist World denizens. Welcome back to the second installment of Micronauts Monday, where I talk about my longtime favorite comic book series The Micronauts. You'll get a summary of the issue, my remembered reaction/experience with the comic book as a kid, and my thoughts as an adult after rereading the issues over the past week. The Micronauts is the book that introduced me to the wonderful world of comic book addiction, a mindset that compels you to own every issue in sequential order; keeping them in good condition would happen decades later. The sad thing about this amazing series is--as I explained in the first post here--is that if you haven't read the comics, doing so is going to be a bit of a hunt since reprinting rights are firmly wedged into some purgatory like the Prometheus Pit. But don't despair, it can be done. Mycomicshop.com has the most of the main series for a fairly inexpensive price. There were also five "Special Editions," which I believe had two or three issues included in each, if you want to dip your toe in the glory that is the Microverse. Or, better yet, if you have an opportunity to go LCS longbox diving into the $.50-$1.00 bins, then I'm sure you can find many issues there. My only caution here is that the story has a tremendous narrative that builds over the course of the series, one that deserves to be read in order, but that said, any Micronauts is good Micronauts. Anyhow, without further ado...


Micronauts Monday


***Possible Spoilers Below***


The Micronauts #4
The Micronauts #4 - Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubinstein, lettered by Costanza, colored by Gafford, edited by Al Milgrom, published by Marvel Comics. As Baron Karza's dog soldiers continue to suppress the fragmented rebellion as they search for the rebel leader known only as "Slug," the Micronauts stranded on Earth aren't faring too well. The Micronauts' battle with Karza's evil lapdog, the Acroyear Prince Shaitan, has left their starship, the Endeavor, critically damaged and their search and rescue mission for their companion, Bug, is slowed while Biotron makes repairs. To complicate matters, Bug, like all Insectivorids, aren't accustomed to sitting still, and he has hopped aboard Ray and Steve Coffin's truck as they head off to deliver the dead miniature soldiers to Ray's old work.
Young Donist - The opening scenes with Karza's dog soldiers ruthlessly attacking the rebels was exciting and kinda scary, but I liked them. I was especially blown away by the page 7, fourth and fifth panel of the beaten rebel claiming to be the mysterious "Slug" and Karza launching his hand from his arm to choke the man to death. That was hardcore before I even knew what hardcore was. The rest of the book...talking, talking, talking. Yes, there were some great Golden shots of Bug, but I was ready for some action in this issue that did not quite come through. RECOMMENDED!
Current Donist - Man, there was a lot of talking in this issue, but that's okay. Give me Golden imagery of Commander Rann--with striking Gafford colors--sitting at the control terminals of the Endeavor and he could be debating whether to order from Pizza Hut or Dominos for all I care. At least with this issue we are circling back to begin rejoining Bug with the rest of the Micronauts. I also still really like Golden's use of silhouettes at just the right moment. Mantlo really pulls me in with just how wicked Karza is and what an abomination the despot has created on Homeworld with the Body Banks. With but a few panels, the creators have made Baron Karza one of my favorite comic book villains of all time. Even if I didn't know what is going to happen, I totally do not trust Professor Prometheus. RECOMMENDED!


The Micronauts #5
The Micronauts #5 - Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubinstein, lettered by Jim Novak, colored by D.R. Martin, edited by Al Milgrom, published by Marvel Comics. The Micronauts have tracked Bug to Human Engineering Life Laboratory (aka H.E.L.L.) where Steve Coffin (the Micronauts' young friend) and his father have taken Karza's dead miniaturized soldiers to one Professor Prometheus to examine. As Prometheus becomes increasingly unhinged over Steve's experience with the Micronauts, an eavesdropping Bug learns that this more-than-a-man has possibly created a pathway to the Microverse in the bottomless tunnel coined "The Prometheus Pit." Bug attacks, the Micronauts join him, and Prometheus and Steve's father fall into the Prometheus Pit. Meanwhile on Homeworld, Prince Argon (now a centaur) briefly escapes, and his would-be rescuer, the rebel leader Slug, is captured.
Young Donist - Holy cow I was excited when I saw this cover sitting on the newstand of the Rolling Acres Mall in Akron, Ohio. It had the Micronauts fighting a terminator-type guy--before there ever was such a thing as a terminator--some kind of glowing hole in the ground, a screaming kid, an angry dog...DANG, son, what isn't there to love! Once cracked open, it took a bit to get going, but when Prometheus peels part of his own face off...I was in heaven. Bug then jacks up Prometheus, and Prince Argon the Force Commander leaps forth on a spectacular three-panel page only to get a brutal smackdown by Karza?!?! I lost my mind. Couple this with the fact that Young Donist had been fascinated by the idea of a bottomless pit, then there was nothing to stop me from reading this issue until it literally fell apart. VERY HIGHLY RECOMMENDED!
Current Donist - Luckily, I bought another copy many moons ago to replace the annihilated mess that remained of my original much-loved issue. I love that Princess Mari finally starts to transcend from being mere eye candy--I still think she is freakin' hot, though--and act like the bad-ass she is. I also loved Golden's page 11 visual of the panel-busting Bug sitting atop the super-science tech in the scene. Even Muffin, Steve's dog, breaks a panel, but Golden uses these moments sparingly, and when they do appear it is startling and dramatic. Mantlo's writing is so exciting towards the end of this issue that I was instantly taken back to the days of lying on the living room floor and absorbing every moment. Plus...man, I love me some bottomless pit. VERY HIGHLY RECOMMENDED!


The Micronauts #6
The Micronauts #6 Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubinstein, lettered by John Costanza, colored by Roger Slifer, edited by Al Milgrom, published by Marvel Comics. The Micronauts and Steve's problems have just begun. Prometheus might have fallen into his own H.E.L.L.ish pit, but his robotic soldiers unfortunately are still attempting to seize our heroes. They escape the building and set the Prometheus minions against the cops, barely managing to make it out alive. Meanwhile, Steve's father, Ray Coffin and Professor Prometheus plummet down the Prometheus Pit and find that they are shrinking. The Time Travelers grab Ray, and Prometheus is left to be discovered by Baron Karza's forces. Finally, the Micronauts plan a trip to the Everglades where they hope to figure out how to make their way back home.
Young Donist - Honesty time here, denizens. When I first saw this cover--cool as it might be--my thought was no more car chases, dagnabbit. Luckily, this issue had a lot going on. Seeing Bug's rocket lance in action on the robot's face had me cheering, and the robots mixing it up with the police so my heroes could escape was pure genius. Ray and Prometheus falling down the pit was cool, especially when the Time Traveler appeared...I was desperate to know more about that guy, and he hadn't really been around for a while. Karza finding Prometheus made me happy, but it was the promise of the next issue that left me flipping out to see what happened next. Also, the Homeworld to English chart at the back of the book was a neat touch. RECOMMENDED!
Current Donist - Man, the 2/3-page spread with 1/3-page title is how you kick off an issue. Again there are a ton of balloons, but the regrouping of the team and the seamless "catch-up" for new readers is needed, and Mantlo keeps the drama intriguing. Golden's imagery--with the pink knockout--of Ray and Prometheus falling down the Prometheus Pit is really cool, especially as it transitions from a technological tunnel to a sort of organic vein. The appearance of the mysterious Time Traveler still gives me the chills, and I love that Baron Karza appeared without explanation as a centaur. Seeing the tag for next issue's Man-Thing appearance reminds me of how long it took to actually get ahold of issue number seven. RECOMMENDED!


The Micronauts #7
The Micronauts #7Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubinstein, lettered by John Costanza, colored by C. Gafford, edited by Al Milgrom, published by Marvel Comics. Steve Coffin and the Micronauts have retreated to his father's cabin in the Everglades so they can figure out a way to return the visitors safely home. Princess Marionette learns about Commander Rann's 1000-year-long travels through the Microverse, as the Time Traveler asks Ray Coffin a pressing question. With emotions running high, a certain muck monster's unwanted attention is gained.
Young Donist - Okay, mini story time...it took me a long while to get ahold of this comic. For whatever reason, I never found it at the newsstand, and I am fairly certain other comics I collected had an ad depicting this gorgeous cover by Golden to further push me to desperation. Needless to say, I was so pumped to get this issue I could barely contain myself. First off, I was not yet jaded by the usual story-halting "guest-starring" banner, and I actually LOVED the Man-Thing from my Power Records comic/45 record of "Night of the Laughing Dead," which you can actually check out here! This was the best of two worlds. I did get to have a look at issue seven once, though, as a friend had a copy he let me flip through. Still...it took me a couple years before I got my own copy, and was it ever worth the wait. I loved seeing Dallan Rann, Arcturus's father, in the Force Commander armor, but watching the Micronauts battle Man-Thing was an awesome break from the shiver inducing image of Baron Karza climbing from the Prometheus Pit. <brrrrrr> Also, Man-Thing going splat was too cool for school. VERY HIGHLY RECOMMENDED!
Current Donist - Nowadays, whenever I see "Guest-Appearance" or "Guest-Starring" I can't help but groan. Maybe even in the late '70s a guest spot from a more well-known Marvel hero was a way to boost flagging sales, but the Man-Thing is hardly what I would call a sales boosting character...perhaps he was a way to bridge The Micronauts book over to the more horror-oriented fans. I can only guess that this was the case, and that their ploy worked since it took me forever to find this issue. But tell you what, I'm going to go on the unqualified assumption that the creators included the Man-Thing because it was a groovy kind of thing to do. Unfortunately, crossovers and guest appearances eventually morphed into a sales strategy that increasingly messed up storylines at some point in the '90s. Anyhow...
Yeah, I still really like this issue. Maybe not as much as I did as a kid, but the threat of the Man-Thing and the way the Micronauts try to conventionally fight him was pure '70s awesomeness. I didn't even mind that it was the kid who saved everyone's bacon by luring the muck-man into the back of a fanboat...how sweet is that?! Golden's art has never been better, especially when showing Commander Rann's flashback/dream sequence and the storytelling involved with the fight scenes still kept me eagerly whipping through the pages.
Mantlo's dialogue and captions are brilliant. He expertly and seamlessly mixes the sci-fi adventure of The Micronauts with that of the grim horror of The Man-Thing, leading me to believe the inclusion of this character was fully embraced by the creators, and that they had a heck of a good time working on this issue. Even though, I am anxious for a meet-up between my heroes and the villain, this was a welcome pause before the frickin' outstanding next issue. Knowing full well what is to come, I can hardly wait to reread issue 8! HIGHLY RECOMMENDED!


That's it for now, and I hope to see you next week where things really start to get nuts! Thanks for reading.

While writing this entry, I listened to Hank Mobley's "A Caddy For Daddy," Lee Morgan's "Candy," and Wes Montgomery's "Compact Jazz," which appears to no longer be available, but there are plenty of other great albums from the jazz guitarist. Check 'em out if you can.


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Friday, January 10, 2014

Friday Slice of Heaven, Slice Into the Woods 1/10/2014

(Sung to the tune of the Thompson Twins "Hold Me Now")

I had great comics there in my pull
That Sex Criminals, Jon and Suzie I'm laughing and loving it all
Look there's Swamp Thing, Woodrue's a pain
Swamps needs to be free of the Green and get back to pounding bad guys again

Oh whoa, oh whoa, wh-whooooaaaa

Afterlife...With Archie
Stay with me, you'll love this book, you'll love this book
Whoooaaaa
Afterlife...With Archie
Stay with me, you'll love this book, you'll love this book


Ballyhoooooo, denizens! (no, that doesn't work...sounds like an Echo & the Bunnymen song). <ahem> Tallyhoe! (no, total weak sauce there, too). Garroommmmm! (awww, forget it). Okay, let's just table the idea of a Donist World call for the time being, and get down to brass tacks... Hello there, denizens. Welcome back. I'm Donist, and I'm joined as ever by our gorgeous (he made me say that) CFO Obie (my friends' Boston terrier), and by our lovely marketing director/administrative assistant/party planner/home repair specialist Tulip (my dog, Obie's sister). We have left my mom's basement (she was out of those microwave burritos we love so much) the Donist World corporate office for an off-site meeting at Goleta Beach. We have decided to have a "Meet-N-Walk" to discuss our collaborative efforts to synergize Donist World across the broadest range of demographics while solidifying our corporate stance as a Fortune 320,000 company; we're going to be walking for a while. I also wanted to have a meeting where we weren't sitting around my mom's old card table the boardroom table all day listening to Obie's justifications for raiding the petty cash box...again. In fact, there's somethin' to getting out of the office for a while, and stretching our legs as we get into some extreme thinking outside of the box. We're all in better moods and...Obie...OBIE! NO! DO NOT ROLL IN THAT DEAD SEAL CARCASS! ARRRGGH! @#$%! <sigh><grumble><grumble> Okay, while I try figure out how not to touch my CFO, while getting his smelly butt in the car, and home for a b-a-t-h, have a look at this week's...


Friday Slice of Heaven


***Possible Spoilers Below***


Sex Criminals #4
Sex Criminals #4 - Written by Matt Fraction, illustrated by Chip Zdarsky, color flats by Becka Kinzie, edited by Thomas K, produced by Drew Gill, published by Image Comics. Four issues in and you would expect a bit of a lull to have hit at some point, a certain misstep to break the momentum from the first issue...then the second...then the third, but with Sex Criminals that is not the case. Fraction and Zdarsky's crime caper for adults continues to be...dare I say...a blast, with Suzie and Jon's adventures showing that comics can still be loads (sorry about that) of fun while holding what would be an R-rating were it a film. With but a mere four issues, Sex Criminals is contending with another certain adult-oriented Image title--Saga, of course--for the Intercontinental Championship Donist World Belt as favorite comic book on the stands...with comics this good, let's just call it a tie; we all win!
Suzie and Jon have been utilizing their timestopping sex powers to steal small amounts of money in a bid to stop Suzie's library from being foreclosed upon by an evil bank. The bank is the very same one where Jon works and has his soul sucked dry on a daily basis, and where Suzie's father was shot and killed many years prior. Now that the bank is going to foreclose on the library, the lovebirds decide to use their unique abilities to get even and pay off the library's debt with the bank's own money. But not if the Sex Police have anything to say about it. Suzie and Jon learn that they are not alone in their talents and that the three odd individuals dressed in white disapprove of using the Quiet to commit crimes.
As I've mentioned in my reviews of the first three issues, Fraction's dialogue and captions provide a unique voice to each of the characters, that immediately drew me in to both Suzie and Jon. I love these characters. Who hasn't felt helpless before a faceless juggernaut of an infinitely more wealthy entity such as a bank? Who hasn't had brutally awkward and defeating moments not just in their adolescence, but throughout periods in their adult lives? We've all thought about what we would do if we could stop time--Twilight Zone's "A Kind of Stopwatch" being the perfect example--and Fraction captures the sentiment perfectly. With such a power we could catch up on sleep, take a timeout during a stressful event, maybe pet a tiger, but we could also do those things that we would never do in real life: Jon's romps at the porn store; Suzie's getting even with a doucebag rapist; rob a bank. "With great power comes great responsibility," or whatever, but who wouldn't use an ability such as stopping time to some selfish end? Hence the Sex Police, which I am dying to know more about, and the cliffhanger ending that leaves me even more frantic for the next issue...I also kinda want to see Jon deliver on his statement to the combover bus driver perv who clocked him with a dildo.
Zdarsky's cartooning and sequentials are as strong, if not stronger, than the first three issues, with the highlights of the book coming from the subtle, dramatic character moments of a slight change in facial expression from one panel to the next. Of equal importance is Zdarsky's colors and the gorgeous magic he portrays in the Quiet. The glows and the knockouts are stunning, and create a false sense of ease as the threat of the Sex Police becomes more apparent. Also, because of him, I kind of have a "thing" for Suzie (a Hamburgler costume?! Who knew?!)
Sex Criminals is sooooooo much fun to read, and the art leaves me flipping back through to take in the brilliance of the aforementioned colors and clever subtleties hidden in the background of various panels. Nearly as enjoyable as the comic itself, is the "Letter Daddies" letters column, which clocks in at eight laugh-out-loud pages. Smart creators attract smart readers (luckily, I qualify on a technicality), and it is clear just how much fun Fraction and Zdarsky are having with this book, the letters column, and their die-hard fans, of which I proudly admit to being a card-carrying member--<snicker> I said "member!" Even without this issue's cliffhanger ending, there's no way I'll miss what comes next. Make mine Sex Criminals! VERY HIGHLY RECOMMENDED!


Afterlife With Archie #3
Afterlife With Archie #3 - Written by Roberto Aguirre-Sacasa, illustrated by Francesco Francavilla, lettered by Jack Morelli, published by Archie Comics. To be honest, a few short years ago, I would have probably written off Afterlife With Archie, citing a million and a half reasons as to why this series would be completely lame. Now that I know better, all of those reasons would have been wrong. Thankfully, I caved and read the first Best of Archie Comics anthology and the phenomenal yet heartbreaking Archie the Married Life, which helped me realize that I have been missing out, denizens. Archie Comics produces fun, thoughtful, well-written, beautifully illustrated stories by a publisher who does not shy away from taking risks. Hey, why not have a mashup with America's favorite comic book teens and the dead that walk? Just mix in talent like Aguirre-Sacasa and Francavilla and you're bound to have something special. Everyone should be reading this series...provided you can get ahold of any copies.
As Mayor Lodge's dreams of his dearly departed wife intermingle with the nightmare of the zombies plaguing Riverdale, he awakens to find that his fortress of a home is equally as good at keeping zombies in as it is at keeping them out. Meanwhile, Veronica organizes a pool party for the manor's "guests," but even her tough exterior begins to crack as more of her friends succumb to the zombie madness. Elsewhere, Nancy and Ginger decide to run away from home to begin their lives anew, but only after checking on their parents first. Archie succeeds in escaping through the only chink in the Lodge manor's armor so he can check on his parents, but the situation outside is much worse than he could ever imagine.
It's a great feeling to follow up reading one fantastic comic with another equally fantastic comic. Afterlife With Archie is not only fun--as is to be expected from the wonderful world of Archie--it also manages to be quite scary. Aguirre-Sacasa and Francavilla succeed in pulling the reader further into its already lovable stable of characters and makes you truly feel for them. With this issue, Mayor Lodge, a frequent antagonist for Archie, is revealed to be a man who deeply misses his wife, and was once young and hopeful himself. With his wife gone, he no longer has her strength to guide him, and when Lodge let's us see this emotion, the moment is so touching you can't help but sympathize with the man. Then there are Veronica, Midge, Nancy and Ginger who all bare their souls to a select few characters, and those moments are heart wrenching to witness, but they kept me eagerly flipping pages for more.
The mood of each panel is brought home not only by Francavilla's non-traditional--by Archie's standards--illustrations, but primarily through his phenomenal coloring schemes. This is especially so on the zombie pool scene where Francavilla contrasts reds and blues to increase the frightful intensity of the moment. The scene with Nancy and Ginger in front of Pop Tate's diner, as the fire they started burns the place to the ground, is also striking in its intensity, but lovely in the the sentiment of Ginger's idea to go west contrasted to the reality of the girls' situation. There is no better artist for this comic.
The release days from my Pull List app are generally not that accurate on this title, so I'm usually never quite certain on when a new issue is actually going to be released. I usually find out a week prior when to expect this book, which is fine...each release is like a very pleasant surprise when I actually find a copy waiting in my pull. No capes, no tights, no punching, but a terrific story filled with heart and soul, and stunning art that leaves you desperate for more. Thank goodness this mini has been extended to a full series, as it is one of the strongest titles on the stand. VERY HIGHLY RECOMMENDED!


Other Heavenly Items:
Swamp Thing #27
Swamp Thing #27 - Written by Charles Soule, illustrated by Jesus Saiz, colored by Matthew Wilson, lettered by Travis Lanham, published by DC Comics. The Micronauts is the comic that first compelled me to pick up a comic book series in sequential order and on a monthly basis (check out my new "Micronauts Monday" post here), but it was Wein and Wrightson's Swamp Thing from the '70s that taught me to love comics to begin with. Yes, I greatly enjoyed Spidey, Supes, Bats and that Iron Guy, but Swamp Thing and his archrival Arcane is what grabbed me--yes, I was an odd kid. Then in the late '80s, Alan Moore's take on the character blew my teenage mind (as did MANY of Moore's other books from that era), and made me just as hungry for Swamp Thing as I was for The Micronauts. Things kind of fell apart after Moore's departure from the title, and I steered away. Now, with the New 52 and a great run by Scott Snyder and Paquette, Soule continues to write intriguing stories with my oldest, favorite character in all of comics.
Alec Holland is not dealing with his forced retirement in the Green very well. As the Wolf points out, he can enjoy his mortal desires for as long as he likes. Or, if he chooses, he can spend his time in a blissfully drugged out state, but the allure of simple pleasures hold little appeal to Alec. Jason Woodrue roams the Earth as the Green's new avatar, and Alec is the only one who can stop his mad rampage. Unfortunately, Alec is trapped in the Green and only through the aid of the insane Lady Weeds can he hope to escape to stop Woodrue and set the world right.
I am a fan of the dark, foreboding world of the Swamp Thing, and Soule succeeds in delivering just such a comic while bridging the gap to the brighter side with the occasional touch of humor. This is a formula I would never expect to work for this title, yet Soule pulls it off effectively. I love how the Wolf and Lady Weeds manifest their ideal heaven since "retiring" to the Green, and I look forward to seeing a very pissed off Lady Weeds reappear at some point down the road. Technically speaking, everything plays out just fine, but I would have liked to have seen at least another issue or two of Woodrue really becoming a viable threat to not just the Red or the Rot, but to humanity in general. The story glossed over some potentially great moments, moments that could have shown Woodrue constructing his throne of meat (an awesome touch, btw), and becoming a truly wicked villain on par with Anton Arcane. Simply put, I wanted more time with this monster. The story is still a blast, and I applaud the decision to effectively shut down the Parliament of Trees.
Over the past couple issues, I praised Saiz's character designs, and I have to do more of the same. The Wolf and Lady Weeds are spectacular in their respective elegance and creepiness, but Saiz does not stop there, introducing the Green's version of the Parliament of Trees. The dinosaur, the neanderthal, and the other historical representatives are equally freaking killer in their designs, and I cannot wait to see what Saiz brings out in future issues. Then there's Wilson, who only makes great character designs even more stunning with his colors, which push the differences between the Wolf's world and Lady Weed's world to such an extreme it's hard to believe both are part of the same Green. Wilson's storytelling through hue and saturation makes Swamp Thing all the better.
Although I felt this storyline wrapped up much too quickly, I still enjoyed this arc and look forward to what comes next. I'm only buying a couple New 52 books nowadays, but it's safe to say I'm on board this title for a while, denizens. Soule and Diaz succeed in expanding upon my much loved '70s and '80s versions of the Swamp Thing, and so long as the DCU proper stays relatively out of the mix, I anticipate reading this book for some time to come. HIGHLY RECOMMENDED!


First Full Week Jobby Free - I'm still kind of freaked out over the whole leaving my day job thing so I can focus on writing, going back to school, and changing the path that had been making me miserable for so very long. It's weird having the freedom and time to work on things that actually matter to me. Kicking the overwhelming sense of dread that I have felt for most of the past 25 years (predominantly the latter half) is not easy. Somewhere I forgot what it was like to wish that a day would not go by so fast. I grew accustomed to praying that each weekday would end quickly, so I could get to Friday, where I could then be depressed that I only had two days before it all started up again.
What I have done is not what you are supposed to do. It's not what is expected of you. To be honest, it's not something a risk-adverse person like myself would ever even consider doing...but then again I was so very unhappy. If I wanted things to change, then I had to make things change.
So, what did I do this past week? Classes don't start until the 27th, so I gave myself this week and the next to do more writing/creating with a built-in "goof-off" allowance to help decompress. I started "Micronauts Monday," researched ideas for a short comic book story to pitch, pitched for that comic book story, wrote this FSoH/SitW, researched Turbo Tax (can't escape taxes), removed two light fixtures (see below about this), installed two new light fixtures, fixed a clogged sink, took care of a ton of other home items, spent time with Tulip on some great walks, went for a couple runs, cooked dinner for my wife, watched Pacific Rim (loved it), watched the animated Batman the Dark Knight Returns (loved it), rewatched Avatar (loved it), and saw a glimmer of the person I used to be. This weekend I will begin revising my kids chapter book based on the feedback from my editor, the great, Rob Anderson (writer of the AWESOME Rex Zombie Killer comic book).
Now, I'm completely aware that I will most likely not be earning a living from my creations, and I will be looking for a new job sometime around September. That said, the job will not be for a soul-devouring corporation, or for a borderline-abusive CEO, and it preferably won't be in the area of finance. Instead, I hope to work for a company I respect, or for a cause I that means something to me; somewhere that allows some degree of creativity that allows an actual sense of fulfillment. But who knows, a lot can happen between then and now. Time will tell.


Slice Into the Woods


Dang...the Dang Ceiling Lamp Done Exploded (aka Where's Our Pizza?) - Last week I mentioned how on my very first job-free day I was greeted with a bill for a new stove and a new car battery. Well, on Friday, the oven delivery guys showed up and I thought it was only polite to turn on a couple of lights so they could work. I went to turn on the "dining room" hanging ceiling light and <BOOM!> went the connector between the cable and the hood of the light. The massive shooting spark freaked all of us out, and the delivery guys quickly installed the stove and got the hell out of there. Amy and I then loaded Tulip into the car (for her safety) and headed to the hardware store where we picked up a circuit tester and two new light fixtures; the kitchen light was also worrisome.
After the store, we went to pick up a pizza and were relieved to find the place empty. We ordered our pizza (bacon, tomato, pineapple) to go, and ordered a beer while we waited. Multiple students and families came, ordered, ate, and left, while all we had received was our tiny little salad. Long story short, not one, but two of our pizzas were stolen or "accidentally taken." Anyhow, it all worked out. The workers were very apologetic, and we got a larger pizza that was accidentally made (pepperoni, bacon, pineapple...very close), a large cinnabread (cinnamon, frosting, apples...awful for you, but ohhhhh so freakin' good), and $10 in credit for our troubles. Not too bad a haul for having to wait almost triple the amount of time we were supposed to wait.
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Monday, January 6, 2014

Micronauts Monday, 1/6/2014

What? What? What?! No intro song? No mini tale about Obie (my friends' Boston terrier, CFO of Donist World) or Tulip (my dog, Obie's sister, marketing director/administrative assistant/party planner/lead Micronauts research associate)? Sadly, no. For those things, you need to check out "Friday Slice of Heaven, Slice Into the Woods," which happens--surprise, surprise--every Friday. FSoH/SitW is where I talk about all things heavenly that occurred that week, primarily relating to the latest comic book releases and occasionally some amazing older comics as well.
I had all of my The Micronauts comics
library bound into three Omnibus-sized books,
complete with red ribbon bookmarks. Very
fancy pants...I also put ice cubes in
my boxed wine.
No, this feature will examine the comic book series that first roped me in as both a comic book reader and a collector...The Micronauts. I wrote about The Micronauts, both the comic book series and the toys, three and a half years ago, which you can read here--typos, poor grammar, and all. When the series began in 1979, I was a nine-year-old boy living in Akron, Ohio and already in love with comic books, which I kept stashed in an old stereo record display case (you know, for those black discs that had music etched into a single, spinning groove...this is in the days before music became the magic that is digitized files). I had tons of your typical Spider-Man, Fantastic Four, Marvel Team-Up, Detective Comics, Action Comics piled everywhere, as well as your not so normal fare Weird War Tales, House of Mystery, House of Secrets, and the book that made me love comics...Swamp Thing. Then, in 1979, of all the magazine stands, in all of Akron, in all the world, The Micronauts walked into mine. It was love at first site.
Now, the semi-sucky thing about The Micronauts comic book series is that its rights have been stuck in limbo for a couple of decades for a variety of reasons: The Micronauts are a licensed property; Mego (toy company) went out of business; Palisades (toy company) went out of business after a disastrous toy launch; SOTA's (toy company) license to release the toys expired; Marvel's license lapsed and they only own the characters of Bug, Princess Marionette, and Arcturus Rann; Image Comics had the license; Devil's Due had the license; something called Kinetic Underground was slated to revive the comics, but was halted by Takara Tomy (licensor); J.J Abrams wants/wanted to make a movie; Hasbro was going to relaunch the toys, but hasn't; an animated show was set to release, but was halted; everyone involved is linked to Kevin Bacon by six degrees or less. This mess requires a freakin' astrologer to navigate, and is why you can't just buy a trade or digital version of The Micronauts series. One small hope is that now that Disney has bought both Hasbro and Marvel, maybe something can be worked out with Takara Tomy to see this Donist World darling revived so everyone can easily experience this amazing comic.
For the "Micronauts Monday" feature, I anticipate providing a little synopsis of each issue and then talking about my experience and thoughts on that issue first as a kid, and then as an adult reading the series in chronological order. I will probably look at between three and five issues per week, but acknowledge that if I get bogged down with other writing commitments or schooling, that this feature might miss a week or two if necessary. That said, let's cut to the individual issues.


Micronauts Monday


***Possible Spoilers Below***


The Micronauts #1
The Micronauts #1 - Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubenstein, colored by Glynis Wein, lettered by Tom Orzechowski, edited by Al Milgrom, published by Marvel Comics. The beginning of it all! We are introduced to Prince Argon and Princess Marionette as they run for their lives from the evil Baron Karza's dog soldiers; Mari escapes, but Argon is captured. The populace of Homeworld has rebelled against the ruling family after former-chief-scientist Karza's promise of immortality through the body banks, which he makes available if his high price can be paid. Meanwhile, Commander Arcturus Rann has just returned to Homeworld after a 1000-year exploration of the Microverse, which his consciousness performed while his body hibernated--and was attended by his biodroid friend, Biotron--aboard the space exploration ship the Endeavor. His reception goes poorly when he is greeted by dog soldiers and imprisoned in the "Pleasure Pits," a place where prisoners engage in gladiatorial combat for Karza's pleasure. Here Arcturus meets Bug and Acroyear, an Insectivorid thief and a deposed Acroyear prince (yes, his name is Acroyear of the Acroyear race) respectively. Arcturus learns that Karza murdered his parents--Lord Dallan and Lady Sepsis Rann--centuries prior, we see Acroyear's traitorous brother Prince Shaitan as Karza's lapdog, Princess Mari and her roboid Microtron join the fray, and the mysterious Time Traveler--a manifestation of something called the Enigma Force--makes its presence known. Arcturus, Mari, Acroyear, Bug, Biotron and Microtron barely escape aboard the Endeavor from Baron Karza and Prince Shaitan by heading through the Microverse's wall toward...Earth.
Young Donist - Unfortunately, this was not the first The Micronauts comic I read. In fact, it would be years after its release before I finally got ahold of a copy at the dearly-departed comic book store Andromeda Comics in Santa Barbara, CA. I did get to read this book at some point in the very early '80s, however, as my cousin had bought a copy...which caused me to burn with jealousy to no end. When I finally added my own copy to my complete run, it was like a badge of honor, a treasured prize that I read and reread many times over to the point I had to repurchase a copy from mycomicshop.com so I could have a non-thrashed version included in my library bound book. At the time, I had no idea who the creators were, but I knew I loved the characters and story, and that first page splash immediately grabbed me and refused to let go. VERY HIGHLY RECOMMENDED!
Current Donist - I have reread this series so many times over the years, that you would expect me to eventually become bored or find multiple story or art problems, but that is not the case. This first issue does its job phenomenally. We are introduced to six main characters with clearly defined goals, and vastly different perspectives of the situation at hand. We also get to meet the "bad guy," who murders royalty, provides longevity to the rich through diabolical means, tortures the former prince, and has designs on bending the Microverse to its knees. Further world building delivers two alien races--the Insectivorids and the Acroyears--while at the same time delivering another evil doer, the Acroyear Prince Shaitan (brother of Prince Acroyear). There's mysticism, science-fiction, action, adventure, and a threat so dire, and characters so interesting, that if this were the first and only book I had read in this series I would have no choice but to continue. *I also kind of want to buy that Dallas Cowboy Cheerleaders poster at the back of the book...the Grizzly Adams poster ain't all that bad, either.*
VERY HIGHLY RECOMMENDED!


The Micronauts #2
The Micronauts #2Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubenstein, colored by F. Mouly, lettered by John Costanza, edited by Al Milgrom, published by Marvel Comics. The Micronauts are on the run from Prince Shaitan, Prince Acroyear's traitorous brother, and now find themselves stranded on a strange world inhabited by monstrous creatures...Earth. While exploring the jungle of a back yard, they meet young Steve Coffin and his dog Muffin, but are assaulted by Shaitan's forces. Meanwhile, Baron Karza tortures Prince Argon as we learn more about the insidious body banks. The Micronauts escape once again, but poor Steve is going to have a lot of explaining to do to his father.
Young Donist - This was the first issue of The Micronauts I ever bought. The cover alone sold me, primarily with the cool looking Bug and Acroyear characters. Once home, I stared transfixed at the character roster on the first page, not quite knowing what a "Galactic Warrior" was, but confident in the fact that Bug was far and away my favorite character of the bunch. I was thrilled to have my Space Glider and Baron Karza toys starring as main characters, and I was happy to see Acroyear in the book, but dismayed that my toy lacked the killer design of the deposed prince; it also boggled my mind as to how Acroyear could even see through his helmet...huh. The action was non-stop, and although I did not understand all of the twisted stuff going on in the story, I desperately wanted to see what happened next, especially to see if Bug survived. I also prayed that Mego would someday release a Bug action figure. More than anything, this issue made me wish my toys would someday come to life. VERY HIGHLY RECOMMENDED!
Current Donist - Yeah...I'm still waiting for that Bug action figure; c'mon Disney/Hasbro/Marvel! Anyhow, reading this book as an adult, I still get that thrill I had as a wee-kiddie, but what is better is I can fully grasp what is happening in this rather dark, but thrilling story. Golden's artwork blows me away, and I now know I need to become rich so I can start tracking down some of his original art to display in my home. The action scenes flow like something I rarely see in today's comics, with silhouettes ramping up the tension in scenes that technically have limited coloring options. Golden's depiction of the cocker spaniel, Muffin, is spot on, and the scene of Karza torturing Argon is simply chilling; I love the creepy mix of yellow and flesh colors on Argon in panel three. I am pumped for issue three! VERY HIGHLY RECOMMENDED!


The Micronauts #3
The Micronauts #3Written by Bill Mantlo, illustrated by Michael Golden, inked by Josef Rubenstein, colored by Carl Gafford, lettered by John Costanza, edited by Al Milgrom, published by Marvel Comics. Steve Coffin's dad, Ray Coffin, returns home to find his backyard a cratered-out burning shell of its former Daytona Beach glory. He is all set to lay down the law on his son, when he finds the wreckage of a Microverse ship and the bodies of a few Acroyear warriors. Meanwhile, Shaitan continues to chase the Micronauts, this time onto a freeway, catching the attention of the military. Prince Argon transformed into a centaur?! Finally Ray Coffin sees possible dollar signs and glory amongst the carnage scattered about his yard.
Young Donist - Okay, yes, I was a little let down by this issue. The action was still high octane, but if I wanted to watch car chases, I'd turn on the television and watch a few episodes of CHiPs. There was also lots of talking and precious little of Bug whupping a$$. Still, watching Acroyear continue to represent on Shaitan's troops could make most any young kid smile. RECOMMENDED!
Current Donist - I definitely liked this more now than I did as a kid. That said, if I wanted to see a car chase, I'd watch Ronin or Fast and Furious or something. Golden's art continues to be stunning, but it is Gafford's creative lighting/coloring inside the Endeavor ship that really captures my attention. Now that the Micronauts have--once again--thwarted Shaitan, I am happy that rescuing Bug is back on the menu; the implications of Ray Coffin taking the dead Microverse bodies to a research lab gives me that "uh-oh" feeling I love to have when reading a great comic book. HIGHLY RECOMMENDED!

That's it for this week, and I hope to post up the next couple of issues next week.

*While writing this entry I listened to Yuja Wang's lovely Piano Concertos...currently only $5.00 for the digital version at amazon.com!


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Friday, January 3, 2014

Friday Slice of Heaven, Slice Into the Woods 1/3/2014

(Sung to the tune of Violent Femmes "Please Do Not Go")

Tell you cats, I'm stuck on this lovely book
Of course to me you should have a look
But then Moore says the title just might die
What the bee's wax, if that happens I will cry

Said, please, please, please, don't let it go
Please, please, please don't let it be soooo
Please, please, please, don't let it go

Losing Rachel Rising would be so wrong
Not when my love is so strong
And you know I cannot tell a lie, oh, oh, oh
Don't wanna see it go bye,
Bye, bye, bye, bye, bye, bye, bye, bye


After last week's epic Year-End Roundup, Donist World CFO Obie (my friends' Boston terrier) and Donist World marketing director/administrative assistant/party planner/life coach Tulip (my dog, Obie's sister) and I are going to keep this brief. Now that the pizza, the blowing bubbles, the ginger brew and the eggnog (yuck!) are done with, we have left the "Room of Reflection" and are shielding our eyes from the glorious sun; something we have not seen for some time. Things have also been pretty darn hectic this past week with the coming of the new year and a certain change I have made. But I feel energized and revitalized, hopeful even. Thankfully, we found only two books in our pull this week, which we were finally able to read once our eyes had adjusted to natural lighting. So, while the puppies and I become reacquainted with Mr. Sun's life-giving rays, have a look at...


Friday Slice of Heaven


***Possible Spoilers Below***


Rachel Rising #22
Rachel Rising #22 - Everythinged by Terry Moore, published by Abstract Studio. <sigh> Okay, Donist, you can do this. On last week's FSoH/SitW Year-End Roundup, besides the fact that Rachel Rising is one of our top 13 comics of 2013, I mentioned that Terry Moore had tweeted that sales of this tremendous series were not where they need to be. Needless to say, denizens, I was stunned. Here we have yet another exemplary indie title from the creator of the masterpiece that is Strangers In Paradise and the epic sci-fi adventure that is Echo, and this man is struggling to make ends meet on his latest venture? This. Can. Not. Be. Rachel Rising has been optioned for a television series (not sure where that stands, but someone with cash-money believes in the property) and this Twin Peaksesque mystery of a murdered woman returned to life to find her sleepy town of Manson is host to witches and demons and reincarnated serial killers and a whole host of other supernatural oddities is one of the best books on the stands. Needless to say, despite this series being everything I hope for in a comic book, sales just aren't where they need to be. What can we do to keep this amazing, intelligent, scary-yet-beautiful series alive? Well, tell others about Rachel Rising and let them know that there are currently three trades available for a low price, and that the series is available on Comixology for immediate gratification on your computer or iPad. I'm not quite sure what else can be done short of the television studio announcing the release of a Rachel Rising show to spur sales. Maybe Moore could team with Image Comics to gain their added marketing power and distributive reach; yes, Image creators are responsible for a printing fee, but that seems very reasonable. Maybe Moore could renumber back to one--volume 2, issue 1?--after the release of issue 24 and have that be a jumping on point, while making the first 24 issues available as an inexpensive compendium. Maybe a combination of all of the above would do the trick. Regardless, I'm in for the long haul on this amazing series, and I hope you are as well.
James is having a wee-bit of trouble adjusting to the advancements of the 21st century. Finding himself resurrected in the body of a dead woman, who recently came back to life only to die again, doesn't help matters. Meanwhile, Dr. Siemen and Earl come up with a plan to keep Bryn/Rachel's Aunt Johnny alive as she and James/Jet set out to find the family dog who happens to be housing Aunt Johnny's soul...it's complicated. As they search, James/Jet points out to Bryn/Rachel that her recollection of events from their past life was a bit different than she remembers.
Moore's work on Rachel Rising continues to be nothing short of gorgeous in both story and illustration. The first nearly-silent page brings across perfectly the confusion the newly awakened James must be experiencing with the modern marvels that we today take for granted. He is a man lost in time, trapped in a woman's body; he also doesn't want to be there. Moore brings this sentiment across as James goes into a rage at what Bryn Erin did so very many years ago. Even without the deeply personal, imploring dialogue of the scene, Moore's art carries the emotion of each panel flawlessly. He then delivers (mostly) redrawn imagery from issue 19 as Bryn Erin remembers those events as they actually transpired; it's startling to watch her world crumble--there's also the "Look at you, Little Fawn" panel where Lilith looks oh-so beautiful, but that's something else entirely. Moore's writing and drawing stand on their own, but when combined...this creator-owned work has never been more captivating.
So, yes, I desperately want to see Rachel Rising continue for years to come, and in exactly the format and length Moore wishes to tell the story. I hope to someday watch a television show for this amazing comic series, one that does the creator's vision justice. I also wish for everyone who loves comics that are beyond the normal capes-and-tights fare to buy this book, and continue to not only keep a fantastic title on the shelves, but give one of the most important creators of the past couple decades the respect and acknowledgement he and his work deserves. VERY HIGHLY RECOMMENDED!


Other Heavenly Items:
Rocket Girl #3
Rocket Girl #3Written by Brandon Montclare, illustrated and colored by Amy Reeder, published by Image Comics. Dayoung (Rocket Girl) is in a bit of a pickle. The girl from the future was snatched up by New York's finest, her rocket pact taken by her "friends," and now the cops want her to answer a couple questions about resisting arrest, disturbing the peace, grand larceny...you know, typical kid stuff. Unfortunately, the last thing this teen cop from the future wants is for the folks at Quintum Mechanics to muck around with her jet pack. She also has a job to do, which involves stopping Quintum Mechanics from bringing about the very future she came from.
Rocket Girl continues to be a fun, all-ages, comic book ride. The creators' story of a teenage detective from the future returning to the present day (1986) to stop a scientific breakthrough that ruins the future is exactly the type of comic to bring new readers (young and not young) into the fold. I'm still thoroughly enjoying this series, but I will say that some panels and coloring in this issue seem a bit rushed, but this is a minor concern. This issue's cliffhanger ending of imminent danger left me anticipating the next action-filled issue. RECOMMENDED!


I Left My Day Job - I'm not going to go into too much detail about this right now, but my final day at my day job was 12/31/2013. This was completely my decision. I had a suspicion that the parent corporation for my old company had designs on ending things for my old coworkers and I anyways, I just couldn't wait another year or two for the ol' ax to fall. I will get around to writing a "Still Thinking About Up In the Air" feature (you can read my self-indulgent posts about past work nuttiness here...Wow! 2010 was when I wrote those?). Anyhow, this is something I've been preparing to do for the past four years, and finally decided I needed to stop being miserable and make a change. I won't lie, I'm terrified. I'm a bit of a Safety Sam when it comes to risky ventures, but when someone with a needle phobia (me) begins to look forward to his first ever surgery (which was a disaster in and of itself) because he won't have to step into the office...well, there's a problem. So, I'm making a change. I'm enrolled in a series of graphic design courses with the first three beginning at the end of January, and I will be devoting even more time to my novels, comics, and Donist World beginning with a "Micronauts Monday"feature. I'm kind of scared, and I'll miss some great coworkers, but ultimately I'm so very relieved to be pursuing my passions and actively changing the course of my working career. Yesterday was my first day of freedom and to kick me off properly...


Slice Into the Woods


Wait...What's Broken?!?! - My first day...FIRST DAY...the oven repair guy shows up to tell us that our ancient oven will cost ~$900 to fix, and that we are better off buying a new one. <gulp> Then, go out to start my dang car and...nothing. A quick call to Geico got my car started and after $150 I had a new battery installed and I could safely drive to the gas station for a $40 fill up of gas. One day and $1000 poorer, I'm still happy with my decision to leave the place that had made me so miserable for the past six years.



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