Showing posts with label Pat Mills. Show all posts
Showing posts with label Pat Mills. Show all posts

Friday, June 13, 2014

Friday Slice of Heaven, Slice Into the Woods 6/13/2014

(Sung to the tune of U2’s “One”)

My pull is feelin’ lighter
Than last last week it’s a shame
Where have all my comics gone?
Could Diamond be to blame?

I say, one book, in my pull
It’s The Sixth Gun, I’m good, yo
One book means pummeled later
Whateves, Cuz, I’m cool, I ain’t no hater


Hello there, denizens, and welcome back to Donist World. I’m joined as ever by our CFO Obie (my friends’ Boston terrier) and by marketing director / administrative assistant / party planner / cloud based services specialist Tulip. The puppies are mad at me this week — when aren’t they ever mad at me — because they think I am to blame for the ridiculously light comic book week. Look, I prefer to have my books spread out evenly week to week, but no matter how many rage-filled letters I send to the comic book publishers, they are unwilling to bend to any personalized requests. Last week we had two books, this week one, next week looks to be one comic again, the week after that…at least nine. Oh well, I have a massive backlog of “flashback” titles to talk about, and last night I finished an AWESOME new trade from Image that you’ll have to wait to hear about next week (hint…it sounds like danifest mestiny), and I still have some The Micronauts: The New Voyages to talk about over the next few Mondays; we should be okay. The thing is, the puppies just don’t feel like working today and are using the light week as an excuse to get out of my monthly day-long (with a one hour break for lunch) “pow wow” on maintaining our status as a Fortune 320,000 company. Yes, we rehash the same material month-in and month-out, identify areas for marginal process improvement, and then proceed to do absolutely nothing about it so we can complain about the same crap the following month. Now that I think about it, a monthly day-long “pow wow” probably doesn’t benefit anyone, when a 10-minute-long “catch up” meeting would be more productive and less demoralizing. Nah! Obie chewed up our office (my mom’s basement) carpet the other day as Tulip watched, so this meeting will be their punishment. It. Is. On! While I gather the troops, have a look at…

Friday Slice of Heaven



***Possible Spoilers Below***


The Sixth Gun #41
The Sixth Gun #41 - Written by Cullen Bunn, Illustrated by Tyler Crook, colored by Bill Crabtree, lettered by Crank!, designed by Keith Wood, edited by Charlie Chu, published by Oni Press. Well, denizens, I’ve made my thought about “events” and “crossovers” pretty apparent: no, sir, I don’t like ’em. Now, this statement is not always true. Heck, just last week, Swamp Thing had a crossover with Aquamanand before that was the awesome Chew Revival one-shot that I enjoyed quiet a bit. What I’m trying to say is that my broad statement has exceptions. I’ve also griped a bit about the oft dreaded “annual,” but something I do not believe I have ever complained about is the “filler” issue. Over the decades as a comic lover, I have been burned by the “filler” issue many a time, but again, that does not mean all such issues are bad. Every once in a while, an issue comes along to give either the writer or artist, or both, a buffer and the main story pauses a moment to develop a side story, or to put the spotlight on a little-seen character and round them out for the reader. Such is the case with The Sixth Gun #41.

Griselda the Grey Witch, mother of the diabolical General Oliander Bedford Hume, has a centuries-long past primarily lost to time, but no longer. In this issue, you learn of Griselda’s childhood, and of the events that made her what she is today. We also see those who she calls her “sisters.” The tale is not pretty.

This is how you do a filler issue. There is no need to take an entire story arc of six issues to delve into the history of this mysterious character when a one-shot is enough to provide insight into Griselda, while maintaining enough mystery to keep her an interesting threat. Tyler Crook is the guest artist on this issue, but he is no stranger to the world of The Sixth Gun, having previously stood in for an issue about Asher Cobb, and another about Kirby Hale; each is great. Crook’s style fits in with the world of The Sixth Gun, and his storytelling skills mesh well between Brian Hurtt’s regular issues, especially when Bill Crabtree’s vibrant color palette bridges the two seamlessly.

Bunn’s story is a harsh history lesson on what brought about not just the Grey Witch, but also the reason for why the “six” were created in the first place, and true to the creator’s love of horror and the supernatural, the story delivers some great moments. Griselda’s “sisters” are awesome and creepy — especially with Crabtree’s pulsing reds lighting the darkness — and the single page of the six changing shape throughout the course of history was great to see, offering much left to the imagination as to how they could be used and their effects. Bunn also doesn’t hesitate to “go there” with the Grey Witch’s choice to father her child. <brrrrrrrrrr> <squirm>

Yes, this is a filler issue, but it is one that provides a bit of clarity to the grand story at hand. Of course I want to get back to Becky and Drake after they have lost friend after friend in quick succession and the tension mounts after having also lost all five of their guns. Dang, how I can’t wait to get back to things, but if the creators are going to take an issue’s break, then one that fills in some of the gaps and questions I’ve had is fine by me. The next issue shows Becky and Drake on the cover, and for some reason Becky has one of the six in her hand, so more questions and a painful wait are in store for us. Not only that, come August, what I believe to be a six-issue mini-series called The Sixth Gun: Days of Dead arrives with none other than Mike Norton taking on the art duties as Bunn and Hurtt share the writing. It has never been a better time to be a The Sixth Gun fan. RECOMMENDED!


Cannon HC
Cannon HC Everythinged by Wallace Wood, published by Fantagraphics. Here’s what this book is: hardcover, black and white, 292 pages, wide format, originally published in the ’60s for the US military newspaper Overseas Weekly, not subject to censorship laws of the time. What that means for us adult readers — sorry, kids, this is not for you! — is nekkid ladies, spy action, nekkid ladies, guns, nekkid ladies, Hitler, nekkid ladies, frequent plastic surgery to change one’s appearance, nekkid ladies, Weasel, nekkid ladies, wicked evildoers, nekkid catfights, nekkid ladies, incompetent bosses, nekkid ladies, jets, and so much more…including nekkid ladies!

Being a child of the ’70s, there’s plenty of things I was not aware of from the previous decade. Take for instance the fact that if a woman ever used her home telephone, she had to do so while being nude. Maybe phones in the ’60s would inadvertently set women’s clothes on fire, or perhaps the telephony wavelength rendered their clothing invisible. Why would I say such a thing? Well, within the pages of this gorgeous collection, anytime a woman is on the phone, she is nude, with the only exception occurring when a woman answers a phone while at work. When that happens, the telephony waves compel women to want the handsome John Cannon somethin’ fierce. Who wouldn’t want John Cannon? He’s the formerly brainwashed super-spy with an eye for the mission —and a knack for gaining the attention of every woman who crosses his path, including his enemies. I was also unaware that if you needed an effective disguise, then nothing beats a quick plastic surgery, which you would then have reversed after the mission was over. Who knew?

All joking aside, both the presentation and design of the physical book itself and everything contained on the pages within are without a doubt of the highest quality. In fact, Cannon is one of the most beautifully made books in my home — if only it had a ribbon bookmark. The interior is all Wallace Wood art…do I really need to say anything else? As much I love the build of the actual book, NOTHING beats the gorgeous art inside. There is a reason why Wood is considered a master, which is clear on each page of this comic strip series. The character design, the character acting, the background scenery, the use of blacks and halftones and negative space, and his command of depicting the human form — both men and women…especially the women — is without compare. Even more tremendous is Wood’s storytelling as the art/action of each panel carries your eye from one to the next, and we see his “22 Panels That Always Work” come to life.

The overall story is comprised of many different storylines covering a wealth of situations from exciting and pulse-pounding action, to office politics, to the just plain ridiculous, but the most important thing is this book is a blast to read. I suspect that some might consider the written stories as being “of a time,” but I doubt anyone can say the art is anything but timeless. I am so happy to own this absolute treasure, and I hope you can find a copy for yourself before they are all gone; Fantagraphics is said to only be printing this volume the once. I would also like to thank the 11 O’Clock Comics podcast, my favorite comic book podcast for a few years now (I owe them an iTunes review) for pointing me in the direction of this must-own book. Be warned…roughly 20% of the 292 pages DON’T have nekkid ladies on them; I thought you should know. VERY HIGHLY RECOMMENDED!


Flashback Friday:
The Mask
Marshal Law #1
The Mask Marshal Law #1–2 - Written by Pat Mills, illustrated by Kevin O'Neill, lettered by Ellie Deville, colored by Dave Stewart, designed by Kristen Burda, edited by Scott Allie, published by Dark Horse Comics. (this first paragraph is from my post of 4/11/2014) Back in mid-2013, I received the Marshal Law: The Deluxe Edition HC (DC Comics) and I rejoiced. Marshal Law was a series that Young Donist absolutely loved back at its introduction, and the chance to own most of the series in a hardcover edition was something I could not pass up. The key word in the previous sentence is “most.” The hardcover edition contained everything but three crossover mini-series that featured our surly hero meeting Pinhead (from the Hellraiser films/comics), the Savage Dragon, and finally the Mask. My guess is that reprinting those stories would have been a logistical and licensing nightmare, so DC just didn’t trouble themselves, which is understandable, as reining in BOOM, Dark Horse and Image sounds…complicated. Anyhow, if you have a moment, check out my reviews of the individual series that make up the hardcover (start at the bottom and move up), and you’ll come away with my feelings at the time Marshal Law was being released, and you’ll quickly learn that I kind of adore the series of mini-series within that collection. But what about the issues not in the collection? Hmmmm...let's see.

With only one comic sitting in my pull this week, and only two last week — I know I'm going to get walloped in the near future — I thought it best to wrap up my coverage of all things Marshal Law while I had a bit of a breather. And what a title to “end” things on than The Mask Marshal Law crossover that would become the final —as of today — Marshal Law comic book.

The Mask was an important comic in the early ’90s that I unfortunately never read at the time, but the mini-series gained popularity and the attention of Hollywood, resulting in The Mask movie, which I remember enjoying when it came out, and is one I hope to rewatch in the near future. The important thing to remember is the character appears in the pages of my Donist World darling Marshal Law. 

SHOCC (Super Hero Operational Command Control) has the catatonic Danny Mallon, the super-powered serial killer once known as the Sleepman, under their control and have scheduled the monster for a top-secret experiment. Danny is also the son of the defamed and dead Public Spirit (a Superman analog), but more importantly, Danny was the one who murdered Marshal Law’s girlfriend many years ago. The Marshal has not forgotten this. When the Sleepman comes back to life thanks to SHOCC’s mystical artifact, it’s up to Marshal Law to call off his pending retirement, and put down the vastly more powerful monster once and for all.

The short of it is that Youngish Donist (these came out in 1998) loved these two issues, and Current Donist liked it every bit as much. What is sad is that the two-issue mini ends on a crazy note that could have taken a followup mini in countless awesome directions, but alas it was not meant to be…for now — there is, however, a novella with a few illustrations available that I have not yet read. This series was released in 1998 and in 1999 Kevin O’Neill began illustrating The League of Extraordinary Gentlemen, and has been working on that series ever since…can you blame him for putting everything else on the back burner?

This mini is a return to form of what I loved most about the early Marshal Law works in both tone and look. It’s in color, unlike the Savage Dragon crossover, and is printed on a non-glossy paper with better printing that avoids the muddied look of the Hellraiser crossover that lessened my enjoyment of that particular series. We finally get to see the return of the Sleepman, and the introduction of the Mask is the perfect way to kickstart the story and give Marshal Law the kick in the pants he needed. Although I miss Razorhead and Suicida in this issue, the introduction of the Marshal’s replacement, Gale Force, is a great addition and someone I wish I could see more of. Who knows, with The League of Extraordinary Gentlemen wrapping up in the near future, maybe a Mills and O’Neill reunion on one of my favorite comics of the past three decades is in order…they can definitely count on a sale from ol’ Donist. If you are a fan of Marshal Law, or a fan of The Mask, then picking up this great crossover is something you simply must do. VERY HIGHLY RECOMMENDED!

Slice Into the Woods


Teacher Tenure Rejected In California - <sigh> A California judge just rejected teacher tenure in California in a case brought by plaintiffs, backed by a Silicon Valley millionaire, saying tenure protection deprives students of a decent education. You can read about this here. The whole “terrible teachers are running rampant and destroying our children’s chance for a decent education” rhetoric is tiring. Yes, there are indeed SOME bad teachers out there —I’ve had a couple in my life — but the fact of the matter is that despite that ONE history teacher I had in high school for 50 minutes a day, Monday through Friday, for a single school year, that ONE history teacher in no way deprived me of an education. I would go home, bust out the history book, read it, take notes, do the exercises, turn them in on time, and get As and Bs in a subject that bored me to tears as taught by an uninterested teacher. Why is this? Because my single, low-income, over-worked mother pushed my brother and I to do our homework and to do well. She did not give a shit that the teacher was “boring” or that he/she mumbled to the point I could not understand him/her. It was up to me to do well. Thankfully, I was not in a classroom bursting with students, or where one or two emotionally disturbed or severely defiant children were allowed to ruin class on a daily basis for everyone, because an ineffective school administration allowed such to occur.

Now, tenure law does need to be changed to allow an ineffective / poor teacher to be fired with cause provided proper documentation and possibly a review of independent mediators to avoid personal conflicts between the parties of administrator and educator. Why does tenure even have to exist in schools? Well, for one, to prevent administrators from firing an individual for personal reasons, but currently to prevent good and great teachers with higher salaries from being fired when the next round of draconian budget cuts are forced upon our schools. The promise of tenure is a huge draw to the educational profession, especially in today’s climate where the term “job security” is becoming more and more of a joke.

But why do these millionaires care? The text book industry is huge business. Standardized testing is huge business. Consultants based upon these industries are huge business. Converting public schools to for-profit schools is huge business.

How to fix schools? Restore funding, smaller class sizes, review school administrators, restore funding for programs for highly-troubled kids so they cannot destroy the learning experience for other children, and a renewed value prioritization of public education. We also need to cease attempting to lump every single, vastly different child into the same test score bucket. But the problem goes so far beyond just the school. Situations need to change at home — parents need to read to their kids, actually talk to them, need to feed them, need to not abuse them, need to encourage them, need to teach them self-accountability. Adjusting tenure laws is ALSO a necessary component to remove the small percentage of “bad” teachers out there, but removing tenure all together is a recipe destined to increase the “failure” of our public schools, opening the door even wider to for-profit schools.


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Friday, June 6, 2014

Friday Slice of Heaven, Slice Into the Woods 6/6/2014

(Sung to the tune of Frank Sinatra’s “I Get a Kick Out of You”)

Life without comics? Sad, if truth be told
The notion, bro, perplexing just leaves me totally cold
So rush your LCS and hit up some cool books
Head out for a grand comic spree
Embrace the awesomeness of all you see
Too many options? Just ask me.
The Wake demands looks

So many books, it’s insane
I tell y’all Swamp Thing’ll thrill you all
Flashback Marshal Law still holds true
Comics rule, they’re a hoot it is true


Hello there, denizens. Welcome back to Donist World. I’m joined, as ever, by our CFO Obie (my friends’ Boston terrier) and by our marketing director / administrative assistant / party planner / lead time-travel specialist Tulip (my Boston terrier, Obie’s sister). I’m going to level with you…I have no idea what time it is, what day it is, where I’m at, or why there is a color called red. My computer tells me it’s Friday, but I’ll be doggoned if it doesn’t feel like Tuesday. Where did the time go? What the heck did I do this week? How many more questions will I ask myself? Why does Obie keep grinning at me each time I look at him? I have no idea. I do know that I accomplished a lot this week (finalizing a book rewrite, “Micronauts Monday,” long runs, dog walks, prelim logo stuff, etc.), but it just doesn’t feel like I did anything. The reason I believe Obie has something to do with it is that when I walked by his desk he muttered, “How’s that savings throw working out for you?” refering to his new proprietary MBDM (Management By Dungeon Mastering) management style. I basically think he swapped my allergy medicine for Tic Tacs, which would explain my spaced out feeling this whole week — as well as my minty-fresh breath. Anyhow, if I can prove he actually did this, I will be able to serve him a Letter of Reprimand +3, which would require him to pick up tacos this week, and on his dime to boot. Now, quick, before I blink and this lovely foggy morning turns into the evening, have a look at…


Friday Slice of Heaven



***Possible Spoilers Below***


The Wake #9
The Wake #9 - Written by Scott Snyder, illustrated by Sean Murphy, colored by Matt Hollingsworth, lettered by Jared K. Fletcher, published by Vertigo Comics, a DC Comics imprint. The end is nigh, denizens! The end is nigh, and I am not ready. I want the speeding freight train that is The Wake to slow down, hit the brakes, park and stay for a while; five issues just isn’t enough space to show all of the marvelous things the creators’ world has to offer. Yes, I know that this is actually a 10-issue series, but the first and second halves are darn near separate beasts. The first half of this tremendous sci-fi / horror book is based primarily in an underwater oil rig and the nearby surrounding area. The second half covers…well, the entire world, both above and below the waves. With the wealth of fascinating situations and characters, I would have preferred this arc to be 15 issues…or longer even. I’d love to see more about Leeward and Dash growing up, a one-shot (or two) of Captain Mary and his Argo 3, more about the history of the Governess and the rise of the ARM in the wake of the mer presence, and the list goes on an on. What I’m trying to say is I want to hideout in this world, squat in one of its abandoned buildings for as long as I can, but unfortunately it looks like next month I’ll be evicted. It takes not only a mighty fine writer and illustrator to bring me to these ends, but a story and subject matter that speak to me and make me desperate for more. Snyder and Murphy’s The Wake does this with ease.

Three months have passed and first mate Leeward, under Captain Mary of the Argo 3, is nearing the source of the transmission that has sent her and her companions nearly twelve thousand miles. When they find what they are looking for, more questions arise, but they will have to wait as the Governess makes her move — and what a move it is! — as a shocking new discovery unfolds.

When I compared The Wake to a speeding train, I was only semi-joking. It is very apparent that the creators have so much more that they wish to do with this world, but they are limited to the pre-approved ten-issue format agreed upon at the beginning. I’m guessing this is a DC/Vertigo decision to not allow the limited series to be extended, or maybe it has to do with other creator obligations, but this issue feels like we are being ushered along all too quickly as we see one intriguing thing followed by another. The creators are keenly aware of this as they take a panel to tease at Leeward and the crew of the Argo 3 meeting the Bogong tribe and their mysterious towering harps, and the Tru Nudes, who receive a solitary panel and a lone caption box. These two adventures are side-tales that wouldn’t necessarily move the main story forward, but ones I would love to see play out anyways, as they would tighten the relationship between Leeward, Captain Mary, and the rest of the Argo 3 crew. Alas, we only get about a panel for each.

But enough of what we don’t get. What we do get is a wonderful adventure story that pulls you in with stunning artwork that gives you cause to linger on each page not just for the fantastic character acting and storytelling, but for the insanity of what is going on in the background: the Argo 3 chewing through ice with heated teeth as it is being unloaded, a dolphin crate attached to the top of a vehicle, the Bogong, the Tru Nudes, the first discovery, and the second (I ain’t gonna spoil either…you just need to read it!). Speaking of lingering, Murphy’s double-page splash near the end is something that must seen — words cannot do the imagery justice — just know that it is a grand attack mounted on the Argo 3. Everything about this issue is stunning, but in the end I wish it had been extended to 60+ pages to give us adequate time to enjoy the bizarre intricacies of this world and to become better acquainted with some of the characters, one of whom is cutdown much too soon.

The Wake delivers the sci-fi / horror / monster-mash I’ve been hoping for. My sole complaint about this mini-series is exactly that…it is a mini-series. Snyder and Murphy dug their fishhooks into me and I don’t want to be released. Next month all-too-quickly brings the finale, and there are many story threads dangling in the air, but I have no doubt that we will receive a satisfying conclusion. Who knows, maybe someday we will get a The Wake: The Three Month Journey or a The Wake: Dash Special or The Wake: The Lost Years of the Argo 3...anything to keep this magical-yet-terrifying world alive for as long as possible would suit me just fine. You need to be reading this. HIGHLY RECOMMENDED!


Swamp Thing #32
Swamp Thing #32 - Written by Charles Soule, illustrated by Jesus Saiz, colored by Matthew Wilson, lettered by Travis Lanham, published by DC Comics. From out of the depths it claws its way, inch by inch, to the surface. Onlookers shrink back in fear, a fear of the unknown, a fear of what has come before. It is…the comic book crossover! <bwah ha ha ha ha> If you have been reading FSoH/SitW for any length of time, you know that I am very skeptical when a crossover / event pops up. Far too many times, these types of things are marketing tricks used to move extra books in a double-shipped month, or a lackluster attempt to boost sales, while oftentimes having the opposite effect. But sometimes, whether during a full moon, or the onset of the red tide, a crossover happens that manages to be pretty darn entertaining.

Alec heads into the ocean, a realm that he has never fully explored, yet one that contains countless variety of plant life. Unfortunately, a plant beast is destroying all life it encounters; as it consumes, it grows. Aquaman is not pleased by this and sees the Swamp Thing as the cause of the problem. Alec will learn that his past decisions greatly affects the present, and that many are not forgiving of this.

I hate to say this, but I have not been reading the New 52 Aquaman, but this is something I hope to someday change, as I have been a fan since I was a kid. Teaming Aquaman with Swamp Thing is something that did not make sense at first glance, and I was fully prepared to take a stance against this crossover. Then I read it. Soule deftly explains how the two characters’ worlds intersect, and although the reasoning should have been obvious to me, the crossover makes sense; it works. More importantly, the story is enjoyable, bordering on crazy at a few points — Aquaman and his pack of hungry dugongs? Yes, please! - and although this crossover might have been a mandate from up high, Soule works the meeting organically into the structure of his tale. My only knock is that things felt a tad rushed, but when you only have 20 pages to work with yet manage to tell the whole story, add some great lines of dialogue (“This is my kingdom more than it is yours.”), plus consider the fact that Soule pulled this story together so well is truly commendable.

Saiz’s art with Wilson’s colors is tremendous in this issue. Everything from Saiz’s design of the monsters to Aquaman’s regal confidence stands out, while Wilson’s ability to show the shimmering of light on Aquaman’s armor and on the dugongs’ back is marvelous; I also love the purple hue on Aquaman’s skin, as well as the bubbles resting atop the art layer. With any luck, we will see Swamp Thing back in the ocean in the near future.

So, was the crossover forced, a ploy to boost sales of either title, or did Soule come up with the idea himself? Who cares, whatever the reasoning, the story worked and was a joy to read. With the introduction of the Grey last issue, the former avatars made human, and this new pocket Green, Soule’s Swamp Thing reaches new depths and greatly expands Alec Holland’s world in interesting, weird, and horrific ways, which is exactly what I am enjoying about this series. HIGHLY RECOMMENDED!


Flashback Friday:
The Savage Dragon
Marshal Law #1
The Savage Dragon Marshal Law #1 & 2 - Written by Pat Mills, illustrated by Kevin O’Neill, lettered by Chris Eliopoulous, published by Image Comics. (the first paragraph is from my post of 4/11/2014) Back in mid-2013, I received the Marshal Law: The Deluxe Edition HC (DC Comics) and I rejoiced. Marshal Law was a series that Young Donist absolutely loved back at its introduction, and the chance to own most of the series in a hardcover edition was something I could not pass up. The key word in the previous sentence is “most.” The hardcover edition contained everything but three crossover mini-series that featured our surly hero meeting Pinhead (from the Hellraiser films/comics), the Savage Dragon, and finally the Mask. My guess is that reprinting those stories would have been a logistical and licensing nightmare, so DC just didn’t trouble themselves, which is understandable, as reining in BOOM, Dark Horse and Image sounds…complicated. Anyhow, if you have a moment, check out my reviews of the individual series that make up the hardcover (start at the bottom and move up), and you’ll come away with my feelings at the time Marshal Law was being released, and you’ll quickly learn that I kind of adore the series of mini-series within that collection. But what about the issues not in the collection? Hmmmm...let's see.

The Savage Dragon finds himself in San Futuro and staring down at the corpse of the villainous Mako, who has been cut up with a number “10” carved into his chest. The moment is quiet, peaceful even, until the Gangreen Gang attacks, meaning to put the hurt on our green-skinned hero. Thankfully, Marshal Law is on duty and is of the firm belief that a week without handing out a vicious beatdown to Gangreen members, is a week ill spent. The Marshal is actually at the docks to find the Commandment Killer, who is a “supe” serial killer, and the Savage Dragon is available to help with the hunt. But when Marshal Law receives a “commandment,” it becomes apparent that he is the killer’s next target. Things get weird when they discover the killer is a long-dead criminal from Chicago, who’s latest victim has hit a bit too close to home for our heroes.

1997…it was right around this time that I had begun my journey back to the comic store after suffering from intense burnout after the speculators and the comic book industry itself looked to implode amidst massively delayed titles, cover gimmickry, ridiculous greed, number one issues up the wazoo, and just plain terrible stories and art. Of course there were exceptions, but the fact was that I bailed for a few years, yet the comic book bug was in me, growing, waiting, and gaining strength until I could not resist.

I actually found this issue by accident a few years after its release, and although I had unfortunately never read The Savage Dragon, seeing my favorite hero hunter in a new comic brought back my love for the many minis and one-shots released from a myriad of publishers. My LCS had this sitting in the discount bin, but the second issue was no where to be found, at least not that I could find amidst the tons of books scattered about. I ordered it and I’m glad I did.

The first thing I have to point out is that this is the only Marshal Law mini that is in black and white. I have no idea why Image chose to go that route, whether it was a budgetary concern, a time factor, a creator choice, or a mix of all three. O’Neill’s art looks as great as ever, but with so much going on in the background, midground, and foreground, a good colorist would have greatly pushed the boundaries of the story and drawn the eye to important components, or offered an added degree of definition. Don’t get me wrong, the pages are still stunning, it’s just that I’m used to seeing Marshal Law in color and that is kind of what I was expecting.

As for the story itself, the Savage Dragon fits in nicely and he and the Marshal make a great team. All of the crude / cruel jokes and easter eggs are present, as are the usual suspects from San Futuro, and the awesome societal / comic book industry commentary that I have enjoyed since the good Marshal’s first appearance a decade earlier. The reveal of the villain is one that slapped me in the face, taking me completely by surprise. At first I was annoyed by how things played out, but after thinking things through, it all makes total sense, and I couldn’t help but feel sorry for the “villain” — no, I’m not going to tell you who it is. If you are a fan of Marshal Law or, I’m assuming, The Savage Dragon then picking up this two part crossover is a no brainer.

It’s been a blast revisiting this much loved character, but the sad thing is that there is only one final two-parter left, another crossover called The Mask / Marshal Law. As it stands, next week’s pull looks to have only one book, so FSoH/SitW might need another “Flashback Friday,” so I guess I know what I’m going to be reading this week. As for The Savage Dragon / Marshal Law, the lack of colors almost made me give a lower score than usual, but then after just now flipping back through, I noticed I had a big grin on my face…how could I knock the book after that? HIGHLY RECOMMENDED!


Slice Into the Woods


Time, Time, Time See What’s Become Of Me - I wasn’t kidding about time evaporating this week. On two nights in particular, I went to bed at night feeling that I had just woken up. Back when I was working at the terrible, no good, very bad job, I prayed for the days to vanish — that is NOT the way to live life. This week especially has been the extreme opposite as I clawed and struggled to hang onto each day and have them proceed at a snail’s pace as opposed to passing in the blink of an eye. It didn’t really work out for me. Here’s to hoping things even out.



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Friday, April 11, 2014

Friday Slice of Heaven, Slice Into the Woods 4/11/2014

(Sung to the tune of ABBA’s “Angeleyes”)

Keep thinking ’bout that Private Eye
I keep thinking, a-aah

Last night, I strolled into my store to buy my comics
And I saw that my pull had only one book
And the look I gave the owner was of sadness
’Cause the norm has been way more books than on that day
Then I saw that the book was the killer East of West, I have to say
“Ah-ha-ha, everything’s gonna be okay”

Have you read The Private Eye
One read and you’re hypnotized
But let's journey back
And see Marshal Law’s worth the price



Hello there Donist World denizens, I'm joined by Donist World CFO Obie (my friends' Boston terrier) and by our marketing director/administrative assistant/party planner/anger management specialist Tulip. The puppies ain’t talking to me this week, denizens. It’s a sad thing, but just amongst all of us, their anger and stubbornness has given Donist World headquarters (my mom’s basement) some much needed quiet time. In fact, I’ve been able to get a TON of work done because of it. Heck, I don't remember the last time I was ever so productive. To answer your question as to why Tulip and Obie are pissed off at me, it’s quite simple: Captain America: The Winter Soldier. Even though they both know that dogs are not allowed in the movie theater—regardless of their executive-level positions at Donist World, or their dedication to comic book awesomeness—they still blame me for not “going that extra mile,” or for not “taking one for the team.” I would normally feel bad, but hey…Cap 2 was freakin’ awesome! They are also upset about our missing copies of the latest The Sixth Gun and Undertow, neither of which are my fault, but if my executive team wishes to be a couple of poopy heads, then that is fine with me. So, with all of this quiet time, I’m going to take advantage of this temporary moment and look into some new ventures: start my memoirs, write my biography, or maybe take up making jewelry, or something. Besides the silence, it was an incredibly slow week in regards to books in my pull; there was only one. In the meantime, take a peek at…

Friday Slice of Heaven

***Possible Spoilers Below

The Private Eye #6
The Private Eye #6 - Written by Brian K. Vaughan, illustrated by Marcos Martin, colored by Muntsa Vicente, published by Panel Syndicate. I believe I made a huge mistake, denizens. Actually, I know I did. I neglected to talk about The Private Eye #5 back when it came out. Spoiler alert...it, like each of the issues that came before, was VERY HIGHLY RECOMMENDED! If you are a fan of Saga, or Y The Last Man, then there is no reason to miss this digital-only work by Vaughan. If Vaughan's name is not enough to pull you in, then how about the business model behind this series? The Private Eye is 100% creator owned and is on a pay-what-you-want-even-if-that-amount-is-nothing model. From the outset, Vaughan and Martin have said that they would release the first few issues, and then if contributions did not match expenses they would halt the book. In the letters column of this issue, Vaughan states that money brought in on issue five was so encouraging that he can easily see this story running its 10-issue course. That, denizens, is not just good news, its ridonkulously good news, as The Private Eye is a fantastic read, set in a future that could possibly happen, especially given the hush-hush SSL breach that just went down. So, try an issue or two for free, and then go back and contribute once you see how well-crafted and freakin’ amazing this series is. Heck, I gave them $3.50 for this issue, which is what most Image physical books go for nowadays.
P.I.’s buddy, Melanie, ain’t doin’ so hot. After the horrific car accident back in issue 4, P.I. and Raveena were fairly banged up, but Mel was put in a coma and just awakened with an acute case of almost-got-my-ass-killed-itis. Mel’s a wreck, and to make matters worse, the press (what the police have become) is snooping around, asking questions about what Mel was doing immediately after a dead woman’s confidential search history was stolen. The dead woman is Taj, Raveena’s sister, and it was in fact P.I. and Raveena who stole the information, with Mel as the getaway driver. Unfortunately for Mel, Taj’s murderer, a mysterious man known as Daguerre, has sent a pair of murderous French twins out to grab her to use as leverage against P.I., who is closing in on Daguerre's ultimate mission: to bring back the internet.
I'm about a week behind on this review, but here's the thing...I have a difficult time keeping track of my digital purchases. This is only compounded when I look at the leaning tower of comics and graphic novels I have looming dangerously above me. In fact, I have a virtual ton of digital comics I purchased a while ago, and I just forget about them. This is...odd...as I'm preparing to take my own works digital, but here’s the thing: this negligence does not extend to The Private Eye. Yes I forgot to review issue five and I'm getting to issue six a week late, but I read each as soon as they were released, which is not the case for many other digital comics I am excited to read, but see get pushed aside for the physical deal; nothing beats the feel of a gloriously presented comic/trade that you can hold in your hands. 
As for the content of the comic—do I really need to say anything more? It’s Brian K. Vaughan, by golly. You’re going to get a solid story set in a fascinating, yet terrifyingly possible, world. You have great characters, and Martin displays amazing character/world designs, and a strong storytelling sense that will lead you from the first panel through to the last with nary a moment to catch your breath. 
The Private Eye is a creator-owned experiment gone right in that those who actually made the comic are the ones directly benefiting from their hard work. They are the first ones paid, as opposed to the last ones, and no one is taking a “bite” out of their efforts. You can also visit their site at www.panelsyndicate.com and pick up the first five issues—plus bonus material—in one fell swoop as a “trade," all for the price of whatever-the-hell-you-want. You need this book, denizens, not just because it is a Donist World darling, or because it is a wonderful story with beautiful art, or because it directly supports the creators, but also because—given the current SSL breach—Vaughan might have actually predicted the future, which is a terrifying concept to say the least. VERY HIGHLY RECOMMENDED!


East of West #11
East of West #11 - Written by Jonathan Hickman, illustrated by Nick Dragotta, colored by Frank Martin, lettered by Rus Wooton, published by Image Comics. Before I get into anything about this book, I just need to say that this is one heck of a gorgeous cover. Yes, I am desperate to know about Crow, but everything involved in the design of this one-color cover—I believe it is different tints of the darkest purple—just grabs me. Couple that with the off-kilter logo design, the strategic use of white space and the information (creators, issue number, price, and blurb) on the left makes this cover stand out amidst everything else on the stand. That said, Crow, unfortunately, does not appear anywhere within this issue. Still, this month’s East of West is worth reading, and it comes complete with yet more nightmare-inducing imagery involving eyes. <shudder>
Xiaolian, Death's wife, is on the move and preparing to take on the Chosen— those who have received “the Message” and who currently work with three of the Four Horsemen of the Apocalypse. Xiaolian goes to meet those who rule the world at a neutral location known as the Wall. As the Union, the Kingdom, the PRA, the Texas Republic, and the Confederacy all meet, along with the until now unseen Endless Nation, the world holds its collective breath over what might transpire. 
Not much happens in this issue...but that is okay. As I have said since the beginning, Hickman and Dragotta are in this story for the long haul, and each intricately planned storyline, character and event has a purpose. This issue appears to be the calm before the chaos, as we focus primarily on the Chosen, with not a hint of Death, the horse beast, Crow or Wolf, or mention of the killing that occurred last issue. What you mostly see is beautiful character acting and political intrigue; the action will come later. 
East of West is still one of the best books to come out of Image (of which there are many ridiculously good books) and is one I look forward to each month. Although this issue is mostly setup for what is to come, it is still a fascinating read and the series is one that commands your attention. The second trade was just released, making this smart, complex series something you can binge read to immerse yourself within this bleak world. RECOMMENDED!


Flashback Friday:
Pinhead Vs. Marshall Law:
Law In Hell #1 & 2
Pinhead Vs. Marshal Law: Law In Hell #1 & 2 - Written by Pat Mills, illustrated by Kevin O'Neill, colored by Steve Buccellato, lettered by Janice Chiang, published by Epic Comics, formerly a Marvel Comics imprint. Back in mid-2013, I received the Marshal Law: The Deluxe Edition HC (DC Comics) and I rejoiced. Marshal Law was a series that Young Donist absolutely loved back at its introduction, and the chance to own most of the series in a hardcover edition was something I could not pass up. The key word in the previous sentence is “most.” The hardcover edition contained everything but three crossover mini-series that featured our surly hero meeting Pinhead (from the Hellraiser films/comics), the Savage Dragon, and finally the Mask. My guess is that reprinting those stories would have been a logistical and licensing nightmare, so DC just didn’t trouble themselves, which is understandable, as reining in BOOM, Dark Horse and Image sounds…complicated. Anyhow, if you have a moment, check out my reviews of the individual series that make up the hardcover (start at the bottom and move up), and you’ll come away with my feelings at the time Marshal Law was being released, and you’ll quickly learn that I kind of adore the series of mini-series within that collection. But what about the issues not in collection? Hmmmm...let's see. 
The good Marshal has been feeling a little bit better about life lately. After his girlfriend was murdered by a super-powered serial killer acting out on his seething daddy issues—with his daddy being an A-Number-One asshole—Joe (Marshal Law) slid further into his hatred of any and all heroes. Then he met Super Nova. Yes, she’s a super heroine, and she is a bit…off her rocker, but that’s okay, who isn’t crazy these days? She’s also slammin’ hot. What else besides love could ever convince Joe to attend a super hero therapy party; did I mention Super Nova’s a looker? Anyhow, the party is a load of crap, and the Marshal is not making any friends, but when an angelic “hero” named Seraph presents a mysterious cube to the partygoers a gateway to hell opens. Now trapped amongst the sadistic beings known as the Cenobites, with the one known as Pinhead leading them, it’s up to Marshal Law to get himself and Super Nova back to reality. That is, of course, if they can trick Pinhead into releasing them, but does the Cenobite leader want to kill our hero…or hire him?
Ahhhhhh…1993. A time when speculators were beginning to implode the comics market, and we can see some of that in this two issue mini. Each cover is of a heavier stock with four-color printing, one color being a metallic red that admittedly looks kind of cool. The second issue is a four-color job with black on black and silver on the front with red on the interior cover, which also looks pretty darn cool. What was not cool at the time was the $2.95 price tag for a comic printed in 1993. Yes, each issue has 32 pages of comic, but the cover stock and the ink must have cost a pretty penny, which was passed onto the reader and set the pricing for comics going forward. Thankfully, this pricing has stuck (except on some of Marvel and DC’s bigger titles), but publishers also began to drop the page count and backed off the pricier cover gimmicks. But, then again…them covers sure do look purty.
As for the content, I enjoyed rereading these issues after so many years. I’ve always had a soft spot for the early Hellraiser movies and the screwed up world and imagery, and if you’ve read last year’s posts about the individual issues of the Marshal Law HC (please do! Just go here to check it all out!), then you already know that Marshal Law plays a crucial part in my love of comic books. That said, I liked rereading these issues, and I know that crossovers are done to sell-sell-sell, but I would have loved to have seen the hero hunter go back to his roots of beating the snot out of your average super hero; you know, like maybe target a speedster with a public indecency problem, or a master of the mystic arts who can’t stop taking magical drugs. But, I enjoyed this crossover, and some of the witty bits are hilarious—Razorhead rallying a group of heroes by utilizing his ability to speak fluent cliche?! Classic! 
One negative on this mini is the art seems rushed on some of the second issue's pages, giving an inconsistent look, but that is a minor problem. You can still find the hidden jokes and Easter eggs strewn throughout, and some of the designs on both the heroes and the villains are a riot. 
I believe I found the first issue of this crossover back when it was released, but the second issue was something that took a year or two for me to track down. If you are a Marshal Law fan and have not yet read this crossover, then the decision is a no brainer. If you are new to the character—and you are fine with some potentially offensive stuff—then this is NOT the book to start with. You need to start at the beginning, denizens. You need to learn what the hero hunter is all about and then proceed along the title’s schizophrenic order of release, and there is no better way to do this than by picking up the beautiful hardcover. If you are strapped for cash, then finding the individual issues on the cheap will not be that difficult a chore, which you can do at MyComicShop.com. Pinhead Vs. Marshal Law: Law In Hell has a bit the ol’ nostalgia factor working in its favor, but I'm glad I took the time to revisit on of my favorite characters. So to you I say, ”You must strike now! It’s a slim chance! But the only one you’ve got! You must read Marshal Law, before it is too late! Heads up, denizens. It’s clobbering time and this series is there for you…so take it!” RECOMMENDED!


Captain America: The Winter Soldier - No spoilers here. I loved it. One of my top three favorite comic book movies. I loved The Avengers, but this might be tied with that monumental film. I want to take my wife to see it. I want to take my mom to see it. I want to sneak Obie and Tulip into the theater to see it. I wouldn't be surprised if I make it back to the theater this weekend. Time never flew by as fast as it flew by in this movie. Respect! VERY HIGHLY RECOMMENDED!


Slice Into the Woods

Sis-a-frack-a-brick-a-brackin’ Where Are My Missing Comics?! - I'm still missing the latest issues of The Sixth Gun and Undertow. What a revoltin’ development. Dagnabbit!



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Friday, June 7, 2013

Friday Slice of Heaven, Slice Into the Woods 6/7/2013

(Sung to the tune of Pet Shop Boys "West End Girls")

Sometimes you're better off dead
Creepy ass alien wants to gobble up your head
Marshal Law's mad, gonna kick some tail
Bustin' up punks and shootin' epic fails

How 'bout that Swamp Thing, he's wearin' a frown
Capucine? Seeder? They're gettin' him down
Green Arrow, it rocks yo, stuff gets real when
Death comes to town

Death comes to town in a dead end world
The East of West comic book, bro

Death comes to town in a dead end world
The East of West comic book, bro. Comic book, bro.


Obie! Look out! That giant rolling boulder could crush you! Tulip, beware! That stone on the floor triggers a volley of poisoned darts and <phew> you dodged them! I--hello there Donist World denizens, I'm here with my CFO Obie (my friends' Boston terrier) and Donist World marketing director/administrative assistant/party planner/lead archaeologist Tulip (my dog and Obie's sister) and we are heading into the comic book storage closet. It is a dark, scary place where sounds of tittering creatures can be heard and offending odors languish in its dank recesses. Nothing will prevent us from excavating the great Comics-That-Donist-Forgot, and no trap or beast will waylay our efforts. There are treasures of Marshal Law long rumored to be stashed in there as well as treasures created by Ennis, Ellis, and Moore, but we must survive our journey through the closet first. Hold...what is that my trusty Zippo lighter reveals? <eeeeeek> A spider bigger than any I have ever seen before sits atop the dust and cobweb covered Longbox of the Chosen. Quick, Obie, use the whip! That's right...I...crap. Obie is sporting the archaeologist hat with style, but how could I think a 1-foot-tall Boston terrier would ever be able to effectively use a 9-foot-long whip? He's trying, bless his little heart, but yeah, that's not gonna cut it. Drat, c'mon puppies, let's call it a day and we'll try again tomorrow when the spider has hopefully gone off to eat the neighbors or something. In the meantime, let's have a look at this week's...


Friday Slice of Heaven


***Possible Spoilers Below***


East of West #3
East of West #3 - Written by Jonathan Hickman and illustrated by Nick Dragotta, published by Image Comics. To almost quote someone I don't want to take the time to look up, "I may not understand East of West, but I know what I like." You see, denizens, there ain't one cape in this comic, or tights boasting an impenetrably trademarked symbol. There ain't even any underwear over any tights...although to be fair you won't be finding many tighty-whities (or bluesies or redies for that matter) over at the Big 2 these days. What we do have is sibling rivalry to the maximum, a case of poor parenting, "Horsemen" of the Apocalypse, ebony and ivory murder machines who whupass off camera, a talking eyeball (?), and Death himself on a steel horse he rides (I'm pretty sure he's wanted--WANTED--dead or alive...heh!). This stuff I get. All the other stuff not so much, but that Hickman fella's smart...real smart...and I have a feeling additional pieces will fall in place with each release. We are in for one heck of a ride. No one said reading comics had to be easy, denizens, which is why the creator-owned offerings can be such rich and rewarding joy to read.
Xiaolian (aka Death's wife) has been held captive by her sister Hu for the past decade. Hu originally captured Xiaolian with the aid of the previous incarnations of Death's apocalyptic siblings. Death has long since believed his wife dead, but now he knows he was lied to, and nothing will stop him from retrieving her. Meanwhile, Death's old partners have found Tracker, a man with a sentient (parasitic?) eyeball that reveals Tracker knows more than he is saying. The Horsemen also conclude that Death is after three things: his wife, the lives of "the Chosen," and something that the Horseman stole from him years ago. A terrible battle is about to begin.
<phew> Okay. Just writing the little summary above while rereading the book, and taking a closer look at the art, clarified much of what's going on and what is to come. Hickman indeed requires his readers to connect many of the cleverly concealed clues as to what is happening and what has happened themselves, but he still has much hidden up his sleeves for later revelations. Many of these reveals will not come easy...good.
Dragotta's art is consistent with his tremendous storytelling from the first two issues, but it is his character acting that excels with this installment. The pages with Xiaolian and Hu standing before their father, shows the intense rivalry between the two sisters even without the word balloons; the coldness of their father is equally chilling. Also worthy of mention is the slight variation of the "children" versions of War, Famine and Pestilence (or is it Conquest?) from issue to issue as they mature into their proper forms. He also draws a mean crawling eyeball.
East of West is so much more than your average America-after-the-apocalypse tale. Hickman and Dragotta know where this story is going, but do not expect them to handhold the reader down every path along the way. These creators expect more of us, and with those expectations come the promise of an exciting and immersive experience unlike anything you have read before. After seeing the final splash page, issue four cannot come soon enough. I know I will be rereading these issues this weekend. HIGHLY RECOMMENDED!


Other Heavenly Items:
Swamp Thing #21
Swamp Thing # 21 - Written by Charles Soule and illustrated by Jesus Saiz, published by DC Comics. Finally, an issue without a crossover guest star and the story shines because of this. Soule was put in the difficult position of continuing the story of the Swamp Thing after the somewhat disappointing "Rot World" event. Immediately forcing a guest star of a certain character--whose movie I am dying to see--didn't make life easier for Soule. Left to his own devices on this issue, he's off to a pretty good start.
Alec Holland, the Swamp Thing, meets the enigmatic, immortalish, warrior woman Capucine who is seeking protection. But who does a woman of 800+ years need protection from and why? The Swamp Things decides to enter the Green and consult with one of his predecessors on the matter. Unfortunately, while he is there, the former guardian of the Green's power is sucked dry by the mysterious being known only as the Seeder, who also tries to take Alec's power but fails. The last thing you want to do is anger a force of nature, and Alec is plenty mad.
With any luck we will be seeing more of the horror side of this series and less of the DC Universe proper moving forward, but already a couple issues involving Constantine loom on the horizon. Yes, I am fully aware that Constantine first appeared in Alan Moore's Swamp Thing issues (some of my favorite comic books ever), but with the New 52, the character now exists with the capes and cowls crowd and his appearance makes me worry. Soule is doing a fine job on the title and will hopefully be given enough breathing room to shine without too much interference from the other titles and characters. Saiz draws an intense protector of the swamp and I'm interested to see what the two have in store with the Seeder and Capucine. RECOMMENDED!


Green Arrow #21
Green Arrow #21 - Written by Jeff Lemire and illustrated by Andrea Sorrentino, published by DC Comics. In issues 17, 18 and 19, Oliver Queen, Green Arrow, can be seen walking through the desert and flashbacking to earlier events and his battle with Komodo. Issue 20 found Oliver walking through the desert and finally finding Magus in a teepee and flashbacking on stuff. This issue finds Oliver walking through the desert, meeting Magus (with a page three that almost copies word-for-word all of the dialogue from issue 20's page two), slipping himself a Mickey, and tripping balls on a vision quest that does not involve Matthew Modine or Linda Fiorentino with a perm.
Anyhow, Magus tells Oliver about seven houses (arrow, spear, fist, shield, sword, and axe) and that each of the houses has an ancient totem weapon that offers true enlightenment and allows the holder to become one of the Outsiders' inner circle (not my words here). Oliver also sees three dragons with one of them being Komodo. As Oliver's drug trip ends he vows to find the three dragons and he also meets John Butcher who holds the totem of the axe.
Okay, that was weird, but I will say that this issue brought back some of my interest in the title, which had been waning a bit. Lemire is a fantastic writer, but I do feel this storyline could have been condensed from five issues to three to really keep things moving and possibly even offer a glimpse at the "island" everyone keeps mentioning (Green Arrow Year One? Something from earlier in the series? Gilligan?). Sorrentino's art is beautiful as ever and he makes the prospect of sipping the "special water" equally appealing and terrifying.
Lemire has grand plans for the emerald archer and with the character's past now out of the way, we are free to see where Lemire really intends to take us. It looks to be pretty exciting. RECOMMENDED!


Flashback Friday:
Marshal Law:
The Deluxe Edition HC
Marshal Law: The Deluxe Edition HC - Written by Pat Mills and illustrated by Kevin O'Neill, published by DC Comics (yup...I'm still as shocked as you are). Ahhh...this fine Telegraph Obscura Cacao I'm sipping is the perfect beer to finish off the final arc of the Marshal Law comic series contained in this beautiful hardcover that now sits on my favorite bookshelf. Bask in its glory, denizens! You see, like this particular beer, this comic is not for everyone. Marshal Law has much to offend those of delicate sensibilities: violence, foul language, sexuality, actual sex, young adults getting skinned alive by horrid alien beasts, and stuff that gets you thinkin'. I, however, love it, and if you are a fan of the types of books I usually talk about, then I think you might dig it too.
As I mentioned, Marshal Law: The Secret Tribunal, is the final story in this fantastic collection (although there are the Hellraiser, Savage Dragon, Mask crossovers that can be found at mycomicshop.com...I will get to those sometime soon), and after the good-but-not-as-great-as-what-came-before Hateful Dead and Super Babylon two parters, The Secret Tribunal is a breath of fresh air. These two issues were originally published by Dark Horse Comics in 1993 and 1994 and went totally outer limits, by sending the good Marshal to outer space. I don't quite remember where I found these particular issues and I quite possibly bought them at my dearly departed Andromeda Comics back in the day. Although I did not realize it, this would be the last time I would see Marshal Law in a book all his own. Shuttered LCS? No more solo Marshal Law stories? I'm bumming myself out. Let's have a quick look under the hood.
The "League of Heroes"--a flagrant jab at the Legion of Super heroes--is auditioning for new members and decides to send two candidates to an abandoned space ship once used by none other than the Public Spirit (from the 6-issue original series). Needless to say, things go very bad when Luminous Lad gets skinned alive by a horrific alien and Growing Boy barely makes it out alive. Unfortunately, he unknowingly brings the creature back with him. On Earth, a group known as the "Secret Tribunal" (a jab at the X-Men) is tasked with hunting down the alien, and Marshal Law is tasked with leading the so called heroes against the monster. The relationships involved are...strained to say the least. When Marshal Law and the Secret Tribunal arrive on the League of Heroes's ship, they discover that they don't just have an alien problem, they have and ALIENS--plural--problem. Things get nasty, people die, and the Marshal tries not to throttle the Public Spirit Jr. "In space, no one can hear you ream."
Last week's main complaint with Hateful Dead and Super Babylon was that they seemed a tad disjointed and possibly rushed, which is why I gave those stories only a RECOMMENDED! This is by no means bad, they just weren't as good as what came before. I'm happy to see that The Secret Tribunal was a great leap back to form and reminded me of why I fell in love with this book in the first place. This chapter takes most of its stabs at the much loved "teen" teams of the Big 2 books and honestly goes a little easy on them in comparison to past installments. Instead, we have the Marshal trying his hardest to protect those who he feels will eventually grow up into what he most loathes...heroes. Mills and O'Neill deliver a quite scary story of terrible monsters preying on those whose powers are not enough save them, and we move from parody to thrills with no break in momentum.
There you have it. Two decades after first reading Marshal Law: The Secret Tribunal, it more than stands up to my fond memories and was a blast to read. I give this story a HIGHLY RECOMMENDED! You can read each of my reviews for the Marshal Law six issue mini-series, Marshal Law Takes Manhattan, Marshal Law: Kingdom of the Blind, and the Marshal Law: The Hateful Dead/Marshal Law: Super Babylon two parter from each of the past four Friday Slice Of Heaven entries. On a whole, Marshal Law: The Deluxe Edition HC is a must-own book if you can handle all that darn fear and loathing and is VERY HIGHLY RECOMMENDED!


Slice Into the Woods



Age of Ultron #9
Age of Ultron #9 - Written by Brian Michael Bendis, illustrated by Brandon Peterson and Carlos Pacheco, published by Marvel Comics. <sigh> Okay, I know my mission statement has always been to focus on the positive side of comics, to not be a typical troll living in his mommy's basement--hold on a second (thanks for the cookies, Mom, I--yes, YES, I will fold the laundry. C'mon! I'm writing my funny book stuff, Mom! Geesh). Where was I...Oh yeah. I'm going to break my mission statement slightly here. Anyhow, the penultimate issue to the Age of Ultron event reminds me why I swore off events from the Big 2. Very few of them have ever satisfactorily paid off. Sure there are some neat moments--what's left of Iron Man, and the double page splash for instance--but the rest of the book is spent resetting the reset that happened at the halfway point ensuring that Ultron will indeed be born. We have time travel, more time travel, memory wipes, and the off panel deaths of our favorite heroes for limited to no impact.
I completely bought into the premise of the first couple of issues, with Hawkeye risking life and limb to rescue Spider-Man when no one else would do so. Luke Cage finding the Vision in control of the Ultron drones, and Luke Cage with She Hulk attempting to stop Ultron were all fantastic moments despite the decompressed storytelling; as I said, I was in. Then the story went off the rails with time travel, and Morgan LeFay, and Luke Cage dying alone off panel in a hut. It's all very...odd. Now with one issue left and the spoiled return of Neil Gaiman's Angela character from the Image Comics Todd McFarlane Spawn Universe set to happen, I'm going to throw out a crazytown prediction.
I read that there is a new series called Mighty (or something along those line) is coming and it will have the Blue Marvel, a character more powerful than any other hero on the team. Wasn't that the Sentry at one time? But the Sentry was killed off on account of most people hating him, and with the return of Angela, does this mean the return of Marvelman? Marvelman--aka Miracleman--was redefined by Alan Moore and then handed off to Gaiman before Eclipse Comics went bust and Todd McFarlane ended up buying the rights to the stories at what was the equivalent of a yard sale. Legal battles ensued and Marvel now supposedly has the rights to Marvelman and Gaiman is working with Marvel. Hmmmmm. I predict Age of Ultron brings Marvelman to the Marvel Universe and the only one who can combat him is the Blue Marvel. I really hope I am wrong about this.
Anyhow, this issue made me groan, but than again I fully expected to be less than thrilled; again, I was hoping to be wrong. Who knows, issue 10 might just blow me away, but mostly I expect it to introduce at least one character who probably should not be introduced into the Marvel Universe proper at all. Only time will tell if Donist pulls a Wanda Maximoff, "No. New. Events." WORRIED.


Rachel Rising #16...Bueller...Bueller - Dag Nabbit. I just want my damn Rachel Rising #16! Criminy, and true to form I received issue #17 right on time. I tell ya. I get no respect. Geesh. Hopefully next week.


Two More Creators Express Grievances With Editorial At DC Comics - Uh...DC Comics...Uh...what the hell is going on over there? You are hemorrhaging tremendous creative talent. If your shareholders are that concerned over such short term fluctuations in business, then aren't those shareholders actually gambling day traders? Who cares what they think? Those guys are going to just bail anyways. Yes the comics market is a small portion of your corporate overlords's portfolio, but you would not have the movies, toys, bed sets and pajamas without the creators who made the properties matter in the first place. Let the creators work their magic and create. You might just have the makings of the next billion dollar grossing film and toy line if you foster an environment where people actually want to work for you. Sharing some of the upside from things like movies and television shows with contributing creators wouldn't hurt either.
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Friday, May 31, 2013

Friday Slice of Heaven, Slice Into the Woods 5/31/2013

(Sung to the tune of Wham's "Wake Me Up Before You Go-Go")

Snyder put some doom, doom into my heart
Underwater terror's how this comic book starts
Horrific monster's totes insane
Goes a chomp chomp chomp 'til you're feelin' the pain

But something worth loving, something done right
Marshal Law been readin', it's oh so out of sight
Then when sleepin' in my bed, I was dreaming
But I should have read Chew instead

The Wake's no joke, must-read so go go
Don't miss out on readin' it ya crazy dodo
The Wake's no joke, must-read so go go
You don't want to miss it I'm tellin' you guy


Hello there, Donist World denizens! Welcome back. I'm here with Donist World CFO Obie (my friends' Boston terrier) and Donist World marketing director/administrative assistant/party planner/money sorceress Tulip (my Boston terrier and Obie's sister). Today I found Obie and a shady-looking character in a three-piece suit--who I am certain I've seen rifling through the shredded Donist World documents out at the recycle bin--in a meeting discussing relocating Donist World profits offshore to Ireland in an effort to get us in on the oh-so-sweet tax deal that many of the bigger corporations "legally" enjoy thanks to rewritten tax laws in their favor. I have a few problems with this. Thus far, Donist World "profits" have consisted of some store credit earned at mycomicshop.com (nothing to sneeze at, and thank you, thank you, thank you, mycomicshop.com) and that's about it. But being a Fortune 320,000 company we have to look to the future, denizens. We have to anticipate the influx of monthly sums like $20 and possibly up to $100 in the near future, but I can't see taking the money (it's comin', boyo, it's comin') out of country, even if it is a monstrous sum like a hundred buckaroonies. I'm cool with people I will never meet getting an education, or being able to eat, or having safe bridges to drive on or whatever as a result of our good fortune. In short, Obie and I need to talk. While I roll up a newspaper and relentlessly smack the bejesus out of Mister Shadysuitman, have a look at some really cool comic related material!


Friday Slice of Heaven


***Possible Spoilers Below***


The Wake #1
The Wake #1 - Written by Scott Snyder and illustrated by Sean Murphy, published by Vertigo Comics, a DC Comics imprint. Right around the time I,  young Donist, ditched the Pampers, turned in my sippycup for a glass, and stopped referring to the dead woodchuck out back as my "friend," I discovered the glory that is comic books. Ahhhh...life in Ohio in the mid-'70s. Just slightly before picking up those Spider-Man, Batman and (more importantly) Swamp Thing comics, I learned to love the classic Hollywood monster movies, the Japanese rubber-suited monsters crushing model towns, and the thrill of being scared by the Hammer Horror offerings--for years I would sleep with a hand covering my neck in case Christopher Lee decided to pay me a visit. One monster I loved beyond all others, despite never having seen any of the films, was the Creature from the Black Lagoon, aka the Gill-Man. Remember, this was a dark, perilous time without the interwebs, without DVRs; it was cold...so very, very cold. I did, however, have a couple hardcover monster/horror movie books (from Octopus Books...still got 'em), and various issues of Monster Magazine to pore through, which I did daily. When I finally watched The Creature From the Black Lagoon, I will admit I was a tad disappointed by how little screen time was given to my beloved idol, but hey, I still had the stories I dreamed up, ones where the Gill-Man himself took the center stage. The Creature In the Land that Time Forgot, The Creature versus the Mummy, and the The Creature In Space were all unfilmed movies that played through my imagination each time I went to the pool.
Fast forward decades later and I have The Wake in my hands. Nowadays, the adult Donist understands and appreciates the need for story, for buildup, for non-monster character development, and for anticipation of what is to come. The young-at-heart (i.e. trapped in a perpetual state of adolescence) Donist has armored dolphins, massive underwater forts, and a sea creature that would kick the Gill-Man's ass from here to Lake Erie. Horror: check. Super science: check. Futuristic stuff: check. This shizzle has been goin' on for like...ever: check. Snyder and Murphy got me after just a few pages of this 10-issue series that serves to remind us Vertigo is still very much alive and kicking, and that I might just start sleeping with my hand covering my neck once again.
200 years in the future, we join an as-yet-unnamed woman as she hang glides through the husk of a flooded city. She and her armored dolphin friend are then chased out of the city by a tidal wave that appears out of nowhere. In the present, Dr. Lee Archer, an expert in cetological vocalization (whale and dolphin songs) is approached by the Department of Homeland Security for job that she really isn't allowed to refuse. Before she has time to think the matter through, Dr. Archer is at the Arctic Circle on a secret (and illegal) underwater oil rig where she and two other scientists are to research what is being held captive far below the ocean's surface.
I already compared this fantastic first issue to The Creature From the Black Lagoon, so why not push it even further with a comparison to The Abyss? Not all aspects of the James Cameron classic, mind you, but a similar feeling of intrigue, that thrilling fear of being so confined yet so very exposed at the same time as we experience the splash page of the underwater oil rig; you can't help but want to see more. Murphy's art is gorgeous in this issue with the highly detailed submarine interior and the aforementioned oil rig splash page, but his storytelling skills are of equal caliber carrying the reader from panel to panel as quickly as if we were watching a film. This includes all of Snyder's wonderful dialogue, which flows along with the art to drive the story and to provide everything the reader needs to know, while leaving plenty to bring us back, eager for the next issue. Being a Snyder story, I already fully expect to be a little hesitant the next time I set foot in the ocean or a lake by the time this 10-issue mini-series wraps...some interesting dreams are also sure to come out of this comic book to say the least.
All praise aside, I have two areas of confusion, as I'm not sure where a couple of decisions came from. The first is the choice for the cover, which mostly spoils the reveal of the monster and that it is held captive. Why do this, DC, when a minimalist cover such as the oil rig at the bottom of the sea with a trail of blood drifting upward would have worked beautifully to attract eyeballs to this title. This cover for issue one would have been more appropriate as a cover for issue two or three. I'm just sayin'. The second confusing point is beginning with the scene 200 years in the future--don't get me wrong, it's four intense pages--and then not coming back to that future scene later in the book. Sure we gain a glimpse of what is to come, but it almost seems like not having the bookends of future and past, but instead going with present, then future, then the single-page past would have done nicely. This was not that big a deal, but it was slightly jarring to not come back to that scene at some point in the book. At 25 pages for $2.99, you definitely receive your money's worth, but maybe adding a few more pages at a slightly higher price point was the way to go. Again, not that big a deal.
Snyder and Murphy got me hook, line and sinker with The Wake. I dove in head first and I'm more than happy to kick it in the deep end for free swim (stop it, Donist, stop it!) time on this perfect start to a chilling comic. VERY HIGHLY RECOMMENDED!


Other Heavenly Items:
Chew #34
Chew #34 - Written by John Layman and illustrated by Rob Guillory, published by Image Comics. There's never been a bad issue of Chew. Seriously. Each issue has ranged from really good to out-of-control amazing. If you made it through the first issue without horking (or maybe you did hork) and came back for seconds, then you know you laughed out loud (aka LOL for you older folks out there) at least three times with each issue. The book is also quite a class act. Instead of creating three different covers (like a 10:1 incentive cover with a 100:1 stoopidly expensive ultra-rare incentive cover) Layman and Guillory give us three covers...and they're all in the same book. So hey, if you want to cut on the dotted lines and match up the faces, then by all means have at it and just buy another CGC 9.8 copy to time capsule until it's bringing in the big bucks and you still come out ahead. Chew is a win-win comic book no matter how you slice it.
Tony Chu is tracking down the wannabe vampire known as The Collector, the same monster who murdered Tony's sister. He finds him...after a fashion and receives an interesting proposition. Meanwhile, Caesar, Savoy and Colby decide that the there's no better gift than the gift that keeps on giving...namely having your very own senator in your back pocket, and one with a rather bizarre food-based ability.
Great story, great art and stunning colors are the name of the game with Chew. Yes it can be gross, disgusting actually, but if you aren't familiar with Chew and you want to read the most original comic on the stands then this is a must read book. Layman and Guillory will have you loving their characters and this insane world they live in by the time you finish the first or second issue, and with any luck we will all be watching episodes of Chew on television in the near future. You owe it to yourself to read this series. RECOMMENDED!


Indestructible Hulk #8
Indestructible Hulk #8 - Written by Mark Waid and illustrated by Walter Simonson, published by Marvel Comics. Yup. I'm still as shocked as you, Donist World denizens, to find myself reading and enjoying a Hulk comic. Now I've always liked the character and I owned a bunch of Incredible Hulk comics in the '70s, but since that time other titles held my interest more and ol' Jade Jaws slipped to the back of my mind. Yes, I know there have been some great runs over the past couple of decades, and I am open to some suggestions for some TPBs to catch up on, but the whole green/grey, smart/dumb, purple pants/pinstriped suit iterations were a bit of an intimidating barrier to entry. Again, I'm open to suggestions on some classic Hulk stories I should read.
This latest run is what brought me back to the fold. Between my friends telling me to buy it, Mark Waid writing, and the idea of Banner accepting his curse, I gave the book a try and I'm glad I did. I love this version of Banner as he uses his mind to make the world a better place. He shows the reader that his intellect is as powerful as his alter-ego is strong, possibly more so. Still, seeing the Hulk lay the hurt on an army of frost giants will always put a smile on my face.
Stranded in Jotunheim, Bruce Banner, his scientific team and a Thor from the past try to find a way back home, but there is an impostor in their midst. It's giants versus gods, monsters and humans as Banner's true reason for bringing the team, especially one member, to Jotunheim is revealed and made me love Banner all the more.
Waid wrote it. Simonson drew it. You can't go wrong. RECOMMENDED!


Flashback Friday:
Marshal Law
The Deluxe Edition HC
Marshal Law: The Deluxe Edition HC - Written by Pat Mills and illustrated by Kevin O'Neill, published by DC Comics (What the what?!). Ahhhh...the finer things in life: filet Mignon and mushroom enchiladas, a Dogfish Head 60-Minute IPA, a run on the beach with Tulip, watching AMC's The Killing episodes with the wife. They're the things that matter. Add to the list spending the evening curled up on the couch with a cabernet and the Marshal Law: The Deluxe Edition HC and life couldn't get better. "Fear and Loathing," denizens,  and "Nuke Me Slowly" are the words that should be gracing your lips as you trace your fingers across the smooth surface of this impressive hardcover. Listen to the whisper of pages turning and enjoy that new book smell. Taste the...okay, never mind, if you're tasting your books then there is something seriously wrong with you and please do not sell them back to mycomicshop.com...that's just dag nasty. Anyhow, it's all about your eyeballs and the ridiculously violent story, the sensibility shattering foul language, the peepshow-like guilt/joy of reading something so critical of superhero comics as to be a well-placed kick to the unmentionables of the typical capes and tights crowd. Sound appealing? Then grab a glass of wine or perhaps a nice Belgian-inspired ale from Telegraph Brewery, dim the lights--Tulip will kindly fetch your slippers--and sit back to enjoy the--oh my dog! Marshal Law just used the spur on his boot to...--yes, sit back and enjoy one of the finer things in life.
In this Friday Flashback series covering my childhood love of Marshal Law and in celebration of getting a big chunk of Mills's and O'Neill's series in one beautiful book, I've been looking at each of the various storylines released throughout the years and contained within (starting here, or click on the "Marshal Law" label to see past entries). Today we are looking at Marshal Law: The Hateful Dead (published by Apocalypse Ltd., 1991) and Super Babylon (published Dark Horse Comics, 1992). I don't remember how I originally found out about The Hateful Dead, but a new Marshal Law book is a new Marshal Law book, even when the cover price is $5.95, a princely sum for a broke-ass college Donist. Thankfully, the book was considered a "graphic novel" and was double-sized. What I do remember is finishing this issue and enjoying it, but feeling something was missing that I could not quite put my finger on. Reading this story now, I still love it, but it just seems a bit rougher than what had come before. Maybe there was a rush to get the book to market to try to save Apocalypse Ltd, but who will ever know. Again, I still enjoyed the story and art and my love of the "hero" held strong.
The Hateful Dead also left off on one hell of a cliffhanger and I remember the wait for the follow up being just brutal. I think The Hateful Dead was released early in 1991 and the painfully late Marshal Law: Super Babylon seemed to appear late in 1992. Maybe the wait wasn't that long, but the cliffhanger made it seem to take forever and when I saw Super Babylon on the shelf I did a double-take to be sure my eyes weren't playing tricks on me. I also wasn't sure if there was a The Hateful Dead volume two out in the wild that I was missing because of the publisher change, but I bought Super Babylon anyways and was glad I did.
In The Hateful Dead, Marshal Law is investigating the death of what can only be considered a "John" as caused by a superhero named Razorhead. In San Futuro, normal everyday humans can pay to dress as a superhero and beat up on actual superheroes who have semi-invulnerability and more resistance to pain. Someone went too far with Razorhead and wound up dead, and now the Marshal has to bring him in. Meanwhile, some toxic chemicals were illegally dumped near a hero graveyard where the dead rise again as lead by the reanimated Black Scarab. We also meet the Marshal's father and see that the nut doesn't fall far from the tree. When someone unexpected reanimates, it's enough to push Marshal Law over the edge with a startling conclusion. The first half of the book is almost a noir tale with the second being a zombie film.
In Super Babylon, we see what happened and don't know whether to breath a sigh of relief or not. The Marshal continues the fight, gains a new partner, taking the battle to a hero museum that uses the actual bodies of dead heroes from the silver age for display. Of course the Black Beetle reanimates them and Marshal Law and his new partner have their work cut out for them. One zombie, however, might be too much for the Law to do the right thing.
Although each of these storylines were probably my least favorite of all the Marshal Law offerings, they are still a heck of a lot of fun to read and ones not to be missed. RECOMMENDED!
*Next time we'll have a look at the two issue Secret Tribunal. 


Slice Into the Woods

Oh Where, Oh Where Has My Rachel Rising Gone? - I ran out of time to rant (outside of the intro of course), but I still want my dagburned funny book. C'MON!!!
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